My role is to be the organiser and arbiter of the event. This means I can sort out the laws of chess, make rulings, pairings etc and sort out disputes. What I can not do is to sort out technical issues regarding xfccplay or other technical issues with the site. These need to go directly to Dadi Jonsson, as he is the site admin and the main contact with chessok, the site hosts.
I will then have a private message conversation with Dadi about what time to add to the clocks, or deduct time if necessary, award penalties etc. Exactly like in a real over the board tournament.
I really do need to stress to everyone and I think I need to keep reminding everyone, and I am starting to have a gutful of it. If you let your clock get so low on time that an equipment failure occurs, or something goes wrong from our end, then you take your chances on what decision we will make as organisers and site admins. I feel like I keep having to hammer this point home to everyone and I am sick of it. Stop running your clocks so low on time that you then expect the organisers to get you out of trouble when the worst happens.
In the round robin event, each person was given 3 days per move across a total of originally 20 games, which eventually became 18 games. That is plenty of time. It is not up to the organisers or arbiter to save you when you get into time trouble because of your poor time management.
Players in previous events have accepted many days lost on their clocks when they had their equipment failures, and this was regarded as par for the course. It also needs to be remembered that Dadi and I are exactly 12 hours time zones apart from each other, so communication is sometimes difficult.
> In the round robin event, each person was given 3 days per move across a total of originally 20 games, which eventually became 18 games. That is plenty of time. It is not up to the organisers or arbiter to save you when you get into time trouble because of your poor time management.
+100, I was shocked when they gave the crybaby more time. It's up to the player to account for unforeseen events.
Also, I'm curious, who's this person that let their clocks run so low and then expected the organizers to get them out of trouble? If equipment failure occurs, or the server is offline and a player can't send their moves, an it has been promised that in such events the time on the clocks would be restored, then it's the responsibility of the admins to restore this time no matter the circumstances, and this should be regardless of the player having 1000 days on the clock, or 12 hours.
In fact, how much time they have remaining shouldn't even be looked at, since it's irrelevant.
>In the round robin event, each person was given 3 days per move across a total of originally 20 games, which eventually became 18 games. That is plenty of time.
Gee, I thought that was the time given in the tournament. But when players are making full use of their time they're criticized on the way they use it. This is discrimination against slow players, as I haven't seen such comments about players that play too fast and are wasting all the time that was given.
Please stop making comments about how people manage their time, and stop assuming that players that got low on their clocks have expectations one way or another about how admins handle time recovery on the clocks.
If you gave us X time on the clock, then let us use it as we wish, we shouldn't be abused over and over and told how we should be using the time given, it's our choice and if you really wanted us to play a move every three days, you should have made the games have a time control of a move every 3 days, instead of this weird stuff going on where playing 13 hours latter means game over, but playing 11 hours later means you have 40 days more to move (I hope it can be seen that the difference from 36 minutes to make a move to 40 days to make a move is ridiculous and we wouldn't be seeing any of these problems with a more gradual time control.)
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