When I do this funny procedure several times ... It now picks the Right Move or say best move it would have found out after five minutes of search...
what is mystery behind this???
But how does it help to find it the right move much quickly???
If we make adjustment in program such that it switches its analysis on and off after 3-5 seconds then it would perform much better than the current engine in our hand!
> If we make adjustment in program such that it switches its analysis on and off after 3-5 seconds then it would perform much better than the current engine in our hand!
> Is it just emotional NO or rational NO?!!
LOL, u better ask, you won't know these things until you find out :)
20% if times losing that information doesn't help...
and 80% of the time it helps to ignore it!!!!
So I will still persist...
Someone master in chess programming needs to experiment on this...
Take normal engine and make an ON-OFF engine from the same CODE...
And play some sample matches between them, and let the Truth come out!
> A no is a no. Stopping the search loses some information. Losing that information doesn't help.
Well you lose some information, yes, I suppose that could be true? That is not always a bad thing. What Priyanvada is doing is akin to Internal Iterative Deepening (IID). I would call it maybe MIID, Manual Incremental Iterative Deepening. Not even Vas knows about this yet, but it is going to be the next big thing for Rybka 4. There is going to be a new node-counter standard with a rate of one node per Rybka growthspurt. With an animation of Rybka slightly growing, splashing and then jumping out out of its fishbowl when it becomes too small, the user is required to restart the search by hitting the big blue 'Fresh Search'- button. If all goes well Rybka's old fishbowl in the upper left corner is replaced with a new, slightly bigger one, just before she dives in again for the next deep iterative search. The different searches can also be used for search sampling, Monte Carlo analysis and multivariational progress analysis of the evals to determine draw probabilities. This is a very powerful tool really!
at least there is one who understands me!
Anyway whatever you have written has gone exactly parallel to my head...
Someday I will understand you also!
as long as you don't close the engine completely. This means it 'remembers' what it has already
found before and reuses this 'knowledge'.
It would find something even faster, if you won't stop analysis and restart it again, but go forward
and backward in your analysis by using already found good moves.
Please read the post above sir...
What do you think about that?
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