And than I made some matches 'Enginge against a copy of that engine' at several Time controlls.
Under Arena on a PC with Pentium4 with 2,6 MHz and 1GB
The pawn lacks in the games in the order a2, a7, b2, b7, c2...
Rybka 2.3.2a sp
0m+1s 0=10===00000=010 4,5
1m+1s 0=0==00000=00011 4,0
2m+1s =10==0==000=00=0 4,5
5m+2s =0000000100=0000 2,0
30m+5s 0000==00=000000= 2,0
100m+5s =0000000=00=00=0 2,0
0m+1s =001=0010=1=0==0 6,0
1m+1s 01==110=00=0=000 5,5
2m+1s 001=0=0000000=== 3,5
5m+2s =0000000100=0000 2,0
30m+5s =00000001=00=000 2,5
Spike 1.2 Turin
0m+1s =1=0000=0000=0=0 3,5
1m+1s =1=0=00===0=10== 6,5
2m+1s ==000=000010===0 4,0
I know, most of these Time Controlls are very short.
But I think, I could see some interesting things:
1.) One pawn odd is a real significant advantage
Verry short time controlls lead to results near 5:11
Longer time controlls lead to results near 2:14
The Programs need a bit more time to ensure the win, after they got a small advantage.
2.) Even with the same Test-Engine a particular missing pawn cann lead to all: win, drawn, loss
These results were more shuffled than I expected they would be.
During the next days I want to see, what happens, when Rybka has a lack pawn playing against other Enginges
(Toga, Spike, Glaurung...)
>During the next days I want to see, what happens, when Rybka has
>a lack pawn playing against other Enginges (Toga, Spike, Glaurung...)
I can tell you now what is going to happen - Rybka will win. I made a similar test with Rybka vs Deep Fritz 10 at pawn odds, Rybka won 4,5 - 3,5.
Things dependent on the time control and Deep Fritz10 is not the strongest non rybka program and it is possible that the new toga that is going to be released is better at long time control.
From the ccrl list:
7 Deep Fritz 10 4CPU 2925 +22 −22 48.8% +7.3 38.9% 661
9 Toga II 1.3 Beta 1 2916 +31 −30 62.9% −88.6 38.9% 352
>the new toga that is going to be released is better at long time control.
Is going to be released? When?
That is good news.
The bad news is that i think i have seen that Toga will not be continued by Thomas Gaksch....
Also i saw you saying that you have it and that you believe is not illegal to give it to anyone that wants it.
According to the next you are right.
From the GPL FAQ (http://www.gnu.org/licenses/gpl-faq.html#TOCCanIDemandACopy) :
If I know someone has a copy of a GPL-covered program, can I demand he give me a copy?
No. The GPL gives him permission to make and redistribute copies of the program if he chooses to do so. He also has the right not to redistribute the program, if that is what he chooses.
That means i can't force you to give it to me, but you have the legal right to give it to me or anyone else if you want.
So if you want, can you please email it to me?
email@example.com (remove 77) is my email.....
f that dude.
makesome code changes of your own . It's a hellofolota fun to see your own MOD beat Rybka . For instance : I had some off days jammed together and simply played with the toga eval and piece values a bit and the attack......oh ya and the move gen( and a few other things have been re-written on the fly just for a simple speed-up).
Anyways , all i'm saying is its dumb to wait on the next version when you have an open code.
it's dumb :|
> I can tell you now what is going to happen - Rybka will win.
I've done some Matches Rybka 2.3.2a - TogaII 1.2.1a.
Rybka with one pawn lack in each game.
16 games with each Time control.
The Results for Rybka were:
0m+1s 0=1000=01011==00 6,0
1m+1s 01===10=1000=0=1 7,0
2m+1s 1=1110001=0001== 8,0
3m+1s 1=0==0===10000== 6,0
5m+2s 1=1=1000=1100==0 7,5
20m+5s 10=0=01=00101=1= 7,5
30m+5s =000100====1000= 5,0
The strength of Rybka shurely ist impressive.
But it seems, that one extra-pawn weights very heavy.
Rybka had more success than TogaII playing against TogaII, but it doesn't suffice to compensate one pawn.
In avarage she got 'only' 42% of the Points.
Now I want to start against Spike.
I would be interested in more Results against newer Versions of Fritz, Hiarcs, Loop, Junior, Shredder...
There should be done more than the 8 Games against Fritz, you have done.
If you are interested, I could EMail you the small PNG-File containing the Openings for pawn-odd, to do some Tournaments.
If you let me know which matches you need I will let them play on my Intel Core 2 Duo 6600, 2.4 GHz, 2 GB RAM, 5 piece + some 6 piece tablebases.
Yes, I think it could be fine to see, how Rybka works with a pawn-lack against a strong new opponent like Fritz, Hiarcs or Zap.
Perhaps one of them with several time controlls. (but I don't want to retard you :-) )
I expect, that these Engines will win more clearly than Toga and Spike, using that pawn-advantage.
But perhaps I will get a surprise.
My experiments are done on a 2,6GHz-P4-Prozessor with Rybka 2.3.2a sp. Shurely against Toga and Spike a mp-Version of Rybka on a dual core Processor will play a little stronger. But would that make so very different Results? Rybka won some 42% against a one-pawn-better TogaII, what could be expected from the MP-Version with a Duo Core Processor?
In these hours I make a Match-Series aganinst Spike, and Spike holds its pawn-advantage similar to Toga, it seems. (I'll post tomorrow)
Next I will take a program, which ist a little weaker (Colossus 2007b oder Aristarch or Anmon or so), to see, whether that strength-Difference equals one-pawn-odd.
Pawn odds matches (Rybka 2.3.2a mp 64 bit with a pawn less) against engines:
1) Hiarcs 11.1
2) Zap!Chess Zanzibar
3) Deep Fritz 10
at time controls:
I will skip the 0m + 1s, 1m+ 1s time controls because I think these are too short, as well as the 10m + 2s (those should not be so different from 5m + 2s) and the 100m + 5s because I don't have that much time.
All matches will be played on one PC (engine match), not computer - computer, on my Intel Core 2 Duo 6600 (2.4 GHz) with 768 MB hash tables for each engine, end game tablebases on (alle 5 plus some 6 piece tables).
Rybka won in each set of 16 Games:
0m+1s 10000101111=1=11 10,0
1m+1s 00100001=1==010= 6,0
2m+1s 1=00=1=0=00=1100 6,5
3m+1s 1100100000010011 6,0
5m+2s 000000=001010=10 4,0
20m+5s =1=011=011=01=1= 10,0
30m+5s 11=0=0010100===1 7,5
Rybka was mostly not able, to reach balance against Spike. But it was close (45%).
(And one can see, that one set of 16 games is much too few, to estimate the relative strength of two engines. The dispersion ist too large. (see the 4,0 and 10,0 in that list. I don't believe, that specially 5 Minutes/game are so fine for Spike and 20 Minutes are so very difficult))
The PCs available for me for longer Chess-Tests only have a Pentium 4 with 2,6 GHz.
But I think this is OK to get an Idea of the strength differences of the Engines.
During the last days I made a quick look upon the weaker Engines Colossus 2007b and AnMon 5.60:
Rybka reached here in 16 Games:
against Colossus 2007b
0m+1s 1101=11=01111111 13,0
1m+1s 1==0=11=11101111 12,0
2m+1s 11==1111==111111 14,0
5m+2s 110111=11==10111 12,5
against AnMon 5.60
0m+1s 01111011110=111= 12,0
1m+1s 111010111=111101 12,5
3m+1s 10=11=1111101111 13,0
5m+2s 1111==11==111111 14,0
The strength-differences are large enough. So Rybka wins very clearly.
To play longer Time Controlls here seems not to be very interesting.
Rybka scores against Hiarcs:
2m + 1s 1010===000000011 5.5 / 16
5m + 2s ===0=000===0=10= 5.5 / 16
30m + 5s 1000=01110001=11 8.0 / 16
That is impressive, to say the least. Hiarcs 11.1 is listed as the #3 engine at CCRL with about 130 Elo less than Rybka.
Next match: Zap!Chess Zanzibar, probably finished by Sunday.
Rybka scores against Zap!Chess Zanzibar:
2m + 1s 1=0===011===0111 9.5 / 16
5m + 2s =11==11=0==01=10 9.5 / 16
30m + 5s 1====0110======1 9.0 / 16
Since these numbers averaged all time controls, they are dominated by the blitz results. The average for the longer time controls (30' and up) was an Elo value of 309 for a pawn. Based on this, the equivalent rating of Joel Benjamin at this handicap would be just a tad under 2900.
Also, by the way, my predictions were exactly right in the two matches vs Ehlvest. Obviously, there is a lot of luck in an 8-game match, but in both previous matches, the paper-napkin Elo calculations turned out to be accurate.
0/1 10100000=1=01000 5.0
1/1 1010000=000=001= 4,5
2/1 10===000001==0=0 5,0
3/1 1=0000=110=00=0= 5,5
5/1 0=0100=0=1100110 6,5
30/5 ===000==0==0=101 6,0
The results are rather similar to those against Toga.
And what can Rybka do wit such an advantage?
I rerun that match, but now Fruit had to handle with one absent pawn.
0/1 0111=10=1==11110 11,0
1/1 111==0=11=1111=1 12,5
2/1 111=1=1111111101 14,0
30/5 =111=11111=01111 13,5
Here the better playing stregth of Rybka can be seen again.
But it would be estimated too much, if i would assume, that
Rybka does not give away any point in that situation.
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