the more i look at that, the more i would like to try it
in the mean time, we should determine how the coordinates work (we have some clues).
from left to right (counter clockwise starting at west tip): H G F E - I J K L - 12 11 10 9 - 5 6 7 8 - L K J I - D C B A
it's hard to tell, but i think i can see:
8 7 6 5 4 3 2 1.............1 2 3 4 5 6 7 8 9
i'm assuming the "........." (the top of the board) = A B C D E F G
we also would need one more player... and we need to determine: who's white, who's black, and who's grey. :)
1. The 3 sides use the same coordinates used on the half of a chess board, and all of them act like white, like this:
In this example Blue, Red, and Green. So if I'm green I can play e4(green) or e4G, and when going to another part of the board I just call it. E.G. my knight jumps from g4B to c3G I could just say Nc3G, and it's perfectly clear (It's easier than it sounds.)
We still need to arrange who plays what color, and in what order.
2. Knight moves look weird when played but they're really simple: One lateral move and one diagonal move; this causes the knight to end on a square of the opposite color of the one it came from and that doesn't touch it.
3. Bishop on the same color rule means that it has 2 possible paths when it reaches the center, since the center connects 3 squares from the same color (so a bishop on a1B can move to d4R or d4G.)
4. The queen goes always on the d file.
5. The player that first checkmates any of the other 2 opponents first wins. This means that you should not only defend your own king from checkmate, but that you also should defend a king being checkmated to ensure that you checkmate him, because if you do nothing both will lose the game.
6. Checking a king that is already checked by the other player may lose you the game if the king can't escape checkmate, because the first player doing the check gets the credit.
7. All disagreements at the table (about the rules) are solved by casting votes among the three participants.
Regarding stalemate, since we'll be three players I propose that the stalemated player is allowed to pass so the other two players continue the game for that turn.
And of course we still need a third player, maybe Roland Rösler is interested?
I'd still have liked to play it on the forum
But I think the players can have a fun time without worrying of such issues, it's more sporting to play the other two players than to make permanent alliances.
I guess this is still open and only an extra player needed?
I have no idea about my strength, I think that at slow time controls I should be about 1500-1700 OTB (probably on the low side) but I mostly play blitz.
Let's wait for tomski's confirmation before starting the game, and yeah, we can play at threechess, I suggest we paste a screenshot on the thread (probably a new thread) after each move.
you must have been really bored to go find this one .. hehehe
So the queen on e1B traveling up the e1B file (e1B, e2B, e3B, e4B) would continue to d4G, correct? (d4G, d3G, d2G.. and so on).
Also, what would be the proper way to set up queens? e1B, e1G, e1R? note that each queen would be facing a king (in regular chess, queens face each other)
> (e1B, e2B, e3B, e4B) would continue to d4G, correct?
> e1B, e1G, e1R? note that each queen would be facing a king
Yeah, there's no way to go around that with three players.
Anyway, I'm willing to play with any rules threechess.com enforces, let's register!
Also, I've registered as Vytron, but the playing hall won't load, can you see their playing room from their "Fully functional BETA"?, otherwise we might as well go along with posting moves.
> I think we may have to be on at the same time.
Oh, that is unacceptable. I say let's just start posting moves in a new thread.
The move order is yet to be decided, as always I'll choose "black" , I think I'll like better playing after knowing what you guys already played. If we go counter-clockwise I'd be red, so you and tomski can decide who gets blue (moves first) or green (moves second).
I'll post a board every time so you don't get lost, but I'll revamp it first...
> It sounds like a lot of work.
Nah, I work with vectors, those can be moved around without any problems before exporting them to bitmaps.
The hard part is making it NOT look weird, considering the strange board/square topology, the pieces look all over the place
I don't want the pieces to look as if they were painted on the squares (which looked weird), or have them at different sizes (which looks weird, too) so I'll just keep them on the dame size, which will make them look at different size due to optical illusion, and will have some overlapping pieces. But, anyway, I'm probably worrying about something not important.
I'm going to create the game thread now
In a tournament, that would allow tacit agreements to push somebody back in ranking (always thinking what could happen on the dark side , sorry for it:)
Maybe it's moving chess one step further!: what about coalitions being legal? one should choose his move taking into account this possibility too. WOW!
That means that the optimal strategy for the player not doing the checkmate is to help the player being checkmated to avoid losing. So alliances wouldn't work, in principle.
Anyway, for what it's worth, my comment is still valid, IMHO: in a tournament, where you have two candidate winners (to oversimpify), the third player (back in the rank) could play in favour of his friend.
> Interesting, I'd like to know more: coalitions, in your description, seem to dynamically change...
Yes. Besides defending your king from getting mated, you have also to prevent the other two players to checkmate each other. This means you have to always team with the losing player, until you can mate it.
Your definition is valid in tournaments, but that's the same case in normal chess, when 2 friends play and one helps the other by giving away the game.
tomski1981 and me want to play this three players variant here on the forum, but we need a third player, are you interested? :)
Sorry, Vytron, it's a bad period: I cannot dedicate time and attention to this game, due to a heavy workload.
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