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Up Topic Rybka Support & Discussion / Aquarium / RYBKA GUI - SEVERAL ENGINES
- - By ppipper (*****) [es] Date 2007-12-28 11:30
Well, this might be a little tricky suggestion, but in my opinion it would be interesting if  GUI would have a feature that permits to configure different engines to analyse a game, according to differents stages of the game, or even better, according to certain characteristics of the position.

Regards!
Parent - - By Uly (Gold) [mx] Date 2007-12-28 18:17
Well, if this gets implemented, I'd like to see an option so every other move is made by one engine, and the others from another.

Or what about this: You set up 10 engines, and every one is assigned a number (0-9), then on a move, one is chosen depending on the numbers coming from Pi (So, on a position it would play engine #3, on the next position #1 then #4 then #1 again then #5 then #9 and so on.)

Of course, my ideas don't sound anything like "the serious chess player" :)
Parent - By Permanent Brain (*****) Date 2007-12-28 18:32
Early Windows Fritzes had a comparable feature, similar to Triple Brain. But the engines would not calculate simultanously, but depending on the type of position. I don't recall it exactly, but I think there were three slots: Tactical, positional and endgame. You could assign different engines. I think the feature was removed when the 16 bit versions were replaced with the 32 bit versions.

I tried it only briefly and made no methodical tests with that though... also, it was never quite clear to me how the interface could distuingish tactical from positional positions. But it was done somehow. Maybe the feature would have been more popular if internet would have been available already anywhere and easier, but that was some years before and information exchange was slow.
Up Topic Rybka Support & Discussion / Aquarium / RYBKA GUI - SEVERAL ENGINES

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