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Up Topic The Rybka Lounge / Computer Chess / Intel's highly parallel solution.
- - By Regularuser (***) Date 2012-06-20 12:17
Here is an interesting article.
http://www.anandtech.com/show/6017/intel-announces-xeon-phi-family-of-coprocessors-mic-goes-retail

This may put more emphasis on floating point than integer, and chess is only sort of medium with regards to lending itself to parallel processing.   However, it may still work well for chess.   One to watch.
Parent - - By JhorAVi (***) Date 2012-06-20 15:00
The codename of the architecture is "Knights Corner" so maybe it's really designed for chess :grin:
Seriously, I read years ago that chess doesn't scale well the more processors there are. Chess is more happy with megahertz. But I don't know about now.
Parent - By RFK (Gold) Date 2012-06-22 03:56
I don't think it will add anything to chess- but it sure as hell will shake the shit out of Evga and company. And they deserve to have their ground shook.
Parent - By RFK (Gold) Date 2012-06-22 03:51 Edited 2012-06-22 03:54
It would seem Intel intends to meld Both Cpu and Gpu into one processing unit. Knights Corner reference is the ability to move out of one sphere and into another without really leaving the grid. That's my take.
Parent - By Bob Durrett (***) Date 2012-06-22 04:51
It seems to me that chess engine designers will have to decide whether or not to make engines that will run well on such hardware. Since I do not know what is in the "guts" of modern chess engines, I can only surmise that new hardware concepts may or may not present opportunities &/or challenges for the engine designers.

There is a business-oriented issue: Is it economical for an engine designer to try to come up with new software for new kinds of hardware? The time required for this would take away from the time available for current programming projects. I'm sure there's more to it than that. This is probably just the tip of the iceburg.

What will the engine designers do???

Bob Durrett
Up Topic The Rybka Lounge / Computer Chess / Intel's highly parallel solution.

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