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Up Topic Correspondence Chess / Correspondence Chess / Uly vs TheHug (Battle of the methods match -> OpenChess) (locked)
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Parent - - By TheHug (Bronze) Date 2011-08-21 03:44
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6

r1b3rk/1p6/2p2qnp/3p1pp1/P2PnP2/3NP3/P1Q1NPBP/2RR3K w - - 0 2


Qe7 was my only other possible move, but lead to basically the same thing. And I didn't see a reason to not go forward.
Parent - - By Uly (Gold) Date 2011-08-21 09:13
The Chick engine (provides refutations against all my plans, but sits there saying my moves are the same, which isn't very useful) and Big Bad engine (which single-handedly defeated all the other engines) found. Big Bad now leads the game. Due to having unresolved stages last move, I couldn't use The Dragon for this one. Six-Man Band complete.

Again, 10 last minutes very critical, I basically decided on this move at minute 56 (at that point the Big Bag got a big fail high, at minute 59 it got another one, THAT's the reason I'm playing this). And since it's a Big Bad's move, it may be a Bad move, one hour isn't enough to check.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1

r1b3rk/1p6/2p2qnp/3p1pp1/P2PnP2/3NP3/P1Q1NPBP/1R1R3K b - -
Parent - - By TheHug (Bronze) Date 2011-08-24 05:35 Edited 2011-08-24 05:39
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7

r1b3rk/1p3q2/2p3np/3p1pp1/P2PnP2/3NP3/P1Q1NPBP/1R1R3K w - -


Edit: Forgot to add my comments. Well looked at a few different queens moves and decide on this one. If I'm going to gain any advantage its going to take a real mythical approach.
Parent - - By Uly (Gold) Date 2011-08-27 06:33
Finally the Lancer defeated The Big Bad, though this variation may end up transposing to a big bad line. And finally, the Chick saw the light.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1

r1b3rk/1p3q2/2p3np/3p1pp1/P2PnP2/3NP3/P1Q1NPBP/1R3R1K b - -
Parent - - By TheHug (Bronze) Date 2011-09-04 02:20
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4
Parent - - By Uly (Gold) Date 2011-09-04 17:03 Edited 2011-09-04 18:49
Ng3 found best in Ponder Hit.

Big Bad fell from the carousel :sad: (I really liked it leading the game)

Pyramid failed high.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3

r1b3rk/1p3q2/2p4p/3p1pp1/P2PnP1n/3NP1N1/P1Q2PBP/1R3R1K b - -
Parent - By TheHug (Bronze) Date 2011-09-09 03:01
Moving to the next page.
Parent - - By TheHug (Bronze) Date 2011-08-24 05:40

> The Chick engine


> Big Bad


I'm really getting a good laugh at these names you are coming up with for engine names. :lol:
Parent - - By Uly (Gold) Date 2011-08-24 06:12 Edited 2011-08-24 06:15

> I'm really getting a good laugh at these names you are coming up with for engine names. :lol:


Heh, they come from TVTropes, the top description applies  (with the exception of The Berserker, because all engines are Big Guys) - (5-Man Band for 6 engines makes The Big Bad the Sixth Ranger), but since there are two engines that seem to be on your side (so far they've only suggested refutations for my plans and drawing lines for black) I had to give them evil names.

Probably over with the names, unless one of the engines dies and I have to introduce a new one, but that's very unlikely.

Having fun talking about the engines without mentioning their names :smile:
Parent - - By TheHug (Bronze) Date 2011-09-09 05:18
You think we need a rule for conditionals time wise?

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7
Parent - - By Uly (Gold) Date 2011-09-09 05:51
For forced moves it doesn't make any difference if we use the hour on the first move or on the forced reply (or both), so I think we'll be fine as long as we keep informed each other of the time used.
Parent - By TheHug (Bronze) Date 2011-09-09 05:57
Right now we are good, I just thought I would ask. Because I think it will come up for me soon.
Parent - - By Uly (Gold) Date 2011-09-09 22:05
Rg1 found forced in Ponder Hit.

The fail highs on Lancer's Pyramid continue.

Whoa! This position seems so complex that engines are struggling to reach high depth in reasonable time for interaction, I'm having to resort to analyze at depth 13 :eek:

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1

r1b3rk/1p2q3/2p4p/3p1pp1/P2PnP1n/3NP1N1/P1Q2PBP/1R4RK b - -
Parent - - By Uly (Gold) Date 2011-09-10 20:21
~ Game adjourned. ~

But the insanity continues in Uly vs TheHug: Tournament Edition
Parent - - By TheHug (Bronze) Date 2011-09-10 20:22
:grin: expect the unexpected at any move.
Parent - - By Uly (Gold) Date 2011-10-03 21:52
I'm waiting for your move but I wanted to tell you to take your time, I understand that you put so many responsibilities on your shoulders and would dislike to win if you can't pay the required attention to the game.

So please, only play whenever you have the free time to give your best to the game.
Parent - By TheHug (Bronze) Date 2011-10-03 21:54
Actually I was about finished with the cycle for this move.
Parent - - By Uly (Gold) Date 2011-09-27 06:40
~ Game resumed. ~

Oh, I just realized the title should be Uly vs TheHug, not the other way around :lol:
Parent - By TheHug (Bronze) Date 2011-09-27 06:43
titled changed
Parent - By TheHug (Bronze) Date 2011-10-03 22:03
Move posted and good luck the rest of the way.
- By TheHug (Bronze) Date 2011-10-03 22:02
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6

r5rk/1p2q3/2p1b2p/3p1pp1/P2PnP1n/3NP1N1/P1Q2PBP/1R4RK w - - 0 2
- - By Uly (Gold) Date 2011-10-07 19:08
I had a bad session here, I could talk on and on about how the Lancer, the Hero and the Dragon failed when trying to build a pyramid, but my core issue is that I spent 57 minutes analyzing the variations for Ne5, until it failed low and it couldn't be rescued, and the 3 remaining minutes didn't allow me to find another move.

That is, I'm basically making this move blindly, just because it's the Dragon's favorite and it was the engine who found the refutation of Ne5, and the Hero couldn't refute this move (if it could, then I'd have made the Hero's favorite move blindly).

28.a3 is a 3 minute move :eek:, but it shows many flaws in my method's approaches, I guess improvements would focus in having at least 2 main moves so if he best one falls like this the second one is reliable.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3

r5rk/1p2q3/2p1b2p/3p1pp1/P2PnP1n/P2NP1N1/2Q2PBP/1R4RK b - -
Parent - - By Vempele (Silver) Date 2011-10-07 19:55 Edited 2011-10-07 20:00

> I guess improvements would focus in having at least 2 main moves so if he best one falls like this the second one is reliable.


Well, in that case you never would have found the fail low in the first place because you wouldn't have spent 57 minutes on the move that failed low in reality. The only reason you search other moves (when the main move hasn't failed low) is that _they_ may fail _high_.

The real solution is to extend the analysis time in case of a fail low. If you can't...well, that's why fixed time/depth/nodes/whatever per move is not a very good time control (well, fixed nodes doesn't have this problem because engines are free to lie about their node counts...)
Parent - - By Uly (Gold) Date 2011-10-07 20:01

> Well, in that case you would never have found the fail low in the first place because you wouldn't have spent 57 minutes on the move that failed low in reality.


True that. That means I'd have played Ne5, and my second accurate main move wouldn't have mattered at all :eek:

This is a conundrum, I'll conclude that one hour per move sucks! :yell:
Parent - - By TheHug (Bronze) Date 2011-10-07 20:02
I have no problem changing it for the next match. I think I have held my own in this.
Parent - - By Uly (Gold) Date 2011-10-07 20:08
Yeah, but to what? :eek:

Other than analysis methods that allow you to use as much as you need, and then subtract that from future moves, I can't think of anything else.

But then, I played like that with Banned for Life, and he kept always using more than allowed, it's something difficult.
Parent - - By TheHug (Bronze) Date 2011-10-07 20:10
snip pic all the times used?
Parent - - By Uly (Gold) Date 2011-10-07 20:56
That's not necessary,  assume the honor system and that if you say you took 3 hours 2 minutes on some move, I believe you.

What about keeping the hour requirement as an average? That is, you can take two hours on a move, if you try to aim for 30 minutes on the next two moves, etc. Time does not accumulate directly, but as an average. Players are expected to hover around this average.

If you agree, maybe we can instate this one hour average on this game.
Parent - By Uly (Gold) Date 2011-10-07 20:58

> one hour average


(for me, you'd take a 3 hours average)
Parent - By TheHug (Bronze) Date 2011-10-07 21:02
fair enough, will try to post all times form now on.
Parent - By TheHug (Bronze) Date 2011-10-07 20:12
allow for a few seconds over to take the pic.
Parent - - By Uly (Gold) Date 2011-10-07 20:05
*Posts and scrolls up*

> The real solution is to extend the analysis time in case of a fail low. If you can't...well, that's why fixed time/depth/nodes/whatever per move is not a very good time control (well, fixed nodes doesn't have this problem because engines are free to lie about their node counts...)


I guess 30 minutes + 30 minute increment would be a better time control for this? But then, assume I used all my time in previous moves and in this one I had max one hour, then...
Parent - - By tomski1981 (*****) Date 2011-10-19 22:53
what about 1hour + 30min increment with a 1hour time-bank cap... meaning that you can carry over to the next move only 30 minutes maximum, and you can never have more than 1 hour of extra time accumulated.
Parent - By Uly (Gold) Date 2011-10-19 23:26
With 30 minutes + 30 minute I didn't mean 30 minutes for all the game with 30 minutes increment, I meant getting 30 minutes per move, + 30 minute increment. That is, the first 30 minutes have to be used on a move or are lost, and the other 30 minutes are accumulated for future moves if they're not used.

Your idea of having a fixed buffer that can't hold more than one hour is also interesting, I think for the second match something like that has to be implemented.
Parent - - By TheHug (Bronze) Date 2011-10-24 07:08
..g4

r5rk/1p2q3/2p1b2p/3p1p2/P2PnPpn/P2NP1N1/2Q2PBP/1R4RK w - -
Parent - - By Uly (Gold) Date 2011-10-24 23:10
At minute 2, the Berserker surprises everyone by finding a critical variation that nobody else seems to be able to refute. It beats the Dragon and the Hero after 16 minutes (the Berserker is now main engine), but continuing in the Carrousel, against the Chick it enters a variation in where the Berserker seems to just be shuffling pieces :sad:

But eventually out of the shuffling the Berserker gets a huge fail high and then the Chick a huge fail low, at least this variation seems very dangerous for black.

The next 19 minutes are used dealing with some redundancy by the Novice engine (which entered as a replacement for the Big Bad on the carrousel) and... these variations are so good that the Lancer almost dies :lol: (sorry Lancer, but your injury is good for me).

It's clear what was going to be my move here, after finishing the carrousel instead of starting the Berserker's pyramid I call it a day.

Time taken for this move: 49 minutes, +11 mins for next move.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1

r5rk/1p2q3/2p1b2p/3p1p2/P2PnPpn/P2NP1N1/2Q2PBP/1RR4K b - -
Parent - - By Chaotic Chess (****) Date 2011-10-25 01:23
Im guessing Berserker is stockfish? :red: Can you give more clue. hehehe :wink:
Parent - - By Uly (Gold) Date 2011-10-25 02:05

> Im guessing Berserker is stockfish? :red: Can you give more clue.


No.

Giving clues is equivalent of just speaking out the engine names, and Jimmy is very good at knowing what engine is it by just looking at its output! So, nope.

Though I'm starting to forget why I'm using so much obfuscation in the first place! :yell:
Parent - - By TheHug (Bronze) Date 2011-10-29 07:05
r5rk/1p2q3/2pnb2p/3p1p2/P2P1Ppn/P2NP1N1/2Q2PBP/1RR4K w - -


...Nd6

I have to admit there has been a lot of input with a ton of shuffling in it. That is why I played g4, I was    . <---- this close to offering the draw and though you may accept. But after g4 it maybe a while before one of us is offering a draw. :smile:
Parent - - By TheHug (Bronze) Date 2011-10-29 07:07
I think part of the problem was I didn't use the ? exclude move feature enough to find a better alternative. I have that mentally noted for the next match.
Parent - By Uly (Gold) Date 2011-10-29 22:11
For the next match I'm going to turn my approach 180 degrees or something, you were very effective in showing my methods' flaws :lol:, my plan was so flawed that it seems impossible I'll ever get to the Simulacron stage or finish building a single Pyramid! :yell:
Parent - - By Uly (Gold) Date 2011-10-31 06:19
Best move found in PonderHit. Carrousel over in 4 minutes. The rest of the time was spent with Berserker trying to build a Pyramid, and whoa! It was way too wide, with never-ending alternative moves that couldn't reach the margin score, that I had to cheat and put a limit in the number of alternatives that got into each move, so the Pyramid ended looking quite fat and without a mainline.

It reminded me of IDEA, with a lot of garbage moves getting into my analysis and the shape of the tree looking similar to the Aggressive one of Aquarium, and knowing that no matter what move you make, 90% of the analysis will not be used :lol:

But that gave me an idea for a new analysis method: Artificial Granularity! So far, in all my analysis methods, what the engine says gets into my file, if it says the move is 0.10, I put in there that the engine said the move was 0.10. But what if instead of that, I modified the score with my own assessment of the position? If I dislike the move, I lie and put in there that the engine said the move was 0.05, if I like the move very much, I say it was 0.20. What I think would happen is that I would stop extending too much variations I dislike and end analyzing further the ones I like the most.

Of course I already do that (specially for positions where e.g. the engine says 0.90 but I know it's drawn, and I put in on my file as 0.00), but that would happen organically and I could act as if I wasn't overriding the engines with my ideas. Gotta try it in the future :smile:

Time taken for this move: 62 minutes, +9 mins for next move.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6

r5rk/1p2q3/2pnb2p/3p1p2/P2P1Ppn/P2NP1N1/2Q2PBP/1RR4K w - -
Parent - - By TheHug (Bronze) Date 2011-11-01 06:22
Sorry if I may ask what is your move here?
Parent - - By Uly (Gold) Date 2011-11-01 06:51
Oh, hahaha! A lot of blah blah blah and I didn't post my move! :yell: It's 30.Ne5
Parent - - By TheHug (Bronze) Date 2011-11-07 03:42
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30.Ne5 Nc4

r5rk/1p2q3/2p1b2p/3pNp2/P1nP1Ppn/P3P1N1/2Q2PBP/1RR4K w - - 0 2
Parent - - By Uly (Gold) Date 2011-11-09 01:38
Best move found in 1 minute. Carousel over after 7 minutes. As expected you played a move that I didn't have much on, wasting most of the analysis time of the past move. It seems the Pyramid is a really bad method for when you've already found the move you're going to play :sad:

I saw history repeating and aborted analysis at minute 30 (at least I'll waste 90% of those 30 minutes, and not 90% of one hour). +39 mins for next move.

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4

r5rk/1p2q3/2p1b2p/3pNp2/PRnP1Ppn/P3P1N1/2Q2PBP/2R4K b - -
Parent - - By TheHug (Bronze) Date 2011-11-18 07:22
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4 Nd6

It looks like I have nothing to do, but be passive. I say I can hold the fort for a draw. But you hold all the cards and I don't see you offering/accepting for a while. Just wanted to let you know what I was thinking. :smile:
Parent - By Uly (Gold) Date 2011-11-18 15:24
I think I'd need to grind out a win, let's see if it's possible.

Oh, this is a perfect position to use the Hammertime analysis method, the Pyramid is just not capable of making progress, next time I won't be so strict with my analysis in a methods match! :yell:

With the set methods of the game, I have trouble seeing beyond my nose, Simulacron is meant to do that, but I just can't fulfill the requirements to start running it...
Parent - - By Uly (Gold) Date 2011-11-19 20:47
Full hour spent on the Carrousel, but man, it was a thing!

Early in analysis the ponder move is refutes by The Dragon, who shows a better move, and then, uses it to kill the Berserker! 20 minutes later, the Lancer falls off from the Carrousel and is injured, so I need to find engine replacements.

It takes me 26 minutes to find them, two strong engines I haven't used in the game yet :evil:. One minute later, the Dragon goes like "you know what, scratch that move, this one is better!". Some engines think that the moves transpose, but those that don't, think that it IS better, so it becomes new main move.

Time taken for this move: 61 Minutes, +38 mins for next move.

The last minute saw the death of one of the replacement engines, so I have a 5 Men Band again. It was critical to have 61 minutes available instead of 60, so... yeah.

All these engine deaths just get to show that you can't draw by just being passive (they died trying to defend black's position), these variations are so dangerous that engines that led me here just are incapable of continue the game, because they fail to understand the risks.

PROGRESS GET!

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4 Nd6 32. Rcb1

r5rk/1p2q3/2pnb2p/3pNp2/PR1P1Ppn/P3P1N1/2Q2PBP/1R5K b - -
Parent - - By TheHug (Bronze) Date 2011-11-27 04:33
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4 Nd6 32. Rcb1 Ra5
Up Topic Correspondence Chess / Correspondence Chess / Uly vs TheHug (Battle of the methods match -> OpenChess) (locked)
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