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Up Topic Rybka Support & Discussion / Aquarium / Rybka GUI 0.0.3a beta - analyzing abilities
- By Caissafan (***) Date 2007-05-28 14:42
Von Alan   Datum 2007-05-16 21:14
Victor,

I use Rybka extensively for analysing positions in correspondance chess games. During this analysis, Rybka will frequently be run to node counts in the billions and to great depths (sometimes >30 in the middle game). From all this analysis, all I get back is a single line for each PV I am running.

What I would like to see is a method of providing a shallow depth tree that shows not only the PV, but alternate lines and their eval (just an upper limit would be fine) so that I can get a better idea of potential areas of the tree that might merit deeper search, sort of a more intelligent deep positional analysis capability. This extended information is not available in the standard UCI interface, but maybe Vas will consider adding it if he feels it might be useful.


I wish to express that I do agree absolutely here. A main goal of using an engine under a GUI should be analyzing games and positions in a very comfortable and useful manner! I do hope the best for a new developed Rybka GUI.
Up Topic Rybka Support & Discussion / Aquarium / Rybka GUI 0.0.3a beta - analyzing abilities

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