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Up Topic Rybka Support & Discussion / Aquarium / Tutorial - Using the Chart Button (and more)
- By buffos (Silver) Date 2008-08-15 11:18 Edited 2008-08-15 11:43
I find it a very useful function, use it a lot to get a fist look of where evaluation jumps occurred.

First where it is located

You must have a game open to see it, and the button can be found in the analysis tab.

How does it look and how about the settings

When you press the chart button the chart dialogue box is shown.
Before telling anything about how the values are drawn and how you can change them you can play with the sliders the change the scaling (both horizontal and vertical)
and of course the settings button

The settings dialogue box

By pressing the setting dialogue box you get 2 tabs. The first one is about some general setting but the important one is the Data tab

As you see in the picture i have drawn 3 horizontal and 3 vertical regions.
In this text i will concentrate first on the first horizontal region and the 2 vertical ones.  (the third one is just used for the time setting, the last horizontal region)

When you annotate a game , by pressing the CTRL+A shortcut you see the Annotation pallete. One of those tabs is the Evaluation tab as you can see in the following picture

You can set the evaluation of the position by
1) either clicking the evaluation buttons (+=,=,+- and so on) or
2) using the evaluation slider OR
3) Remove the evaluation by pressing the Delete button.

It is also helpful to notice that when you have entered some information in any of the annotation tabs (including the evaluation tab) the label of the tab becomes blue so you know you have something in there.

Now how does chart and evaluation tab work together?

The first horizontal region (the red zone in the chart settings image) has two entries   eval1 and eval2.
Eval1: Reads the evaluation after whites move (from the annotations evaluation tab) if you have entered one
Eval2: Reads the evaluation after whites move (from the annotations evaluation tab) if you have entered one

Hint: When you do engine-engine matches, evaluations are stored inside the notation, so you will see such a chart immediately by pressing the chart button

How it is displayed?
Here comes the role of the vertical zones. Either as bar (first choice) or histogram (second choice)
It best to use the first option since most of the times not all moves have evaluations and histogram is best for that case

Now how about the second horizontal region?

Well that is more tricky and it depends on the active tree configuration and on the insert variation settings (see the red rectangular in the above picture)
It is probably best before reading on too be sure you understand what a tree configuration is

By pressing the red rectangular i get this settings window

It is important to understand that the options you get on this settings window is related to the active tree configuration and particularly on the columns that hold evaluations (computer or human)

So because i had this configuration active

you can see that i have 2 columns (marked red) that have evaluations and those columns are present in the "insert variation settings" button

Now you can select which is tree1 and which is tree2.
The chart will know now which is the tree1 and tree2 you selected and each time it finds a position and those trees have an evaluation it will be shown on the chart

And what about tree3? I see a tree3 in the 2nd horizontal region

Well tree3 is ALWAYS the infinite analysis tree

Well, ok but is there a "simple" way to so a histogram for a game i just analysed

If you have used game analysis to analyse one or many of your games (and you have not ticked the discard previous analysis) then go to
Aquarium\Atrees\Game Analysis and find you will see the following important tree prolongMM.hsh  (with the important prolongMM.elm file of course)

This tree hold the evaluations of all the positions analysed during game analysis

So what to do now?

1) Add the tree to a configuration (you need to add just the computer evaluations column) as usual and give the column the name you want

2) Press the insert variation setting button (the small rectangle we talked about before)
3) And now you will see the column name you gave before as an option in both tree1 and tree2.
4) Now choose the column to be either tree1 or tree2

5) Press chart button (if you had it open , close it and then open again as it does not autorefresh)
6) You will see a fine histogram

Can i do more crazy stuff?

YES. But once you mastered all those.

For example.
1) Copy the prolongMM files (both) and paste the some place you like.
2) Rename them so you know what they are. For example Biel2008Rybka (so you know these are BielGames analysed with Rybka)
3) Go to the GameAnalysis folder again and DELETE all files inside (clean start, no old tree)
4) Analyse all the Biel games again, but this time with Hiarcs.
5) Now you can copy again the newly create prolongMM files , paste them somewhere and rename them (both) Biel2008Hiarcs
6) Now add both trees (the computer evaluation column) to a tree configuration
7) Set tree1 to read from the Biel2008Rybka tree and the other one from Biel2008Hiarcs tree.
8) Open the chart and you will see where the engines disagree at the same time on one shot. Very helpfull.

You can do more, but please master the basics first, then its easy.

Hope its a nice reading
Attachment: AddGameAnalysistoTree.jpg (12k)
Attachment: AnnotationsEditor.jpg (34k)
Attachment: ChartButton.jpg (18k)
Attachment: ChartDiagram.jpg (42k)
Attachment: ChartSetting.jpg (24k)
Attachment: InsertVariationSettings.jpg (16k)
Attachment: TreeInsertOptions.jpg (14k)
Attachment: ChartGameAnalysis.jpg (43k)
- By BCastle (*) Date 2012-05-27 18:17 Edited 2012-05-27 18:35
System: Aquarium 5.1.0 Build 490

After running Game Analysis and view the chart, I noticed it has numbers (0) above the histogram bars. What do these numbers mean?
Up Topic Rybka Support & Discussion / Aquarium / Tutorial - Using the Chart Button (and more)

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