For a fast game, what timing is Rybka 2.3.2a strongest at? 1/0? 2/0? 4/2? 5/0? 2/12? I mean anything specific? I'm just curious =D
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the longer the stronger :-)
But I would hesitate to run engine matches with large bonus times (relative to the base time), like 2m+12s. I think these are for humans.
But I would hesitate to run engine matches with large bonus times (relative to the base time), like 2m+12s. I think these are for humans.
You are right, infinite timing is correct ansver.
But for a fast game which would you use?
It depends how fast you need it to be... anyway, I would recommend a small bonus time, like 2+1,3+1 or 4+2. But from the 3+0 Playchess online games, I do not remember that anyone reported time problems lately. It could make a difference though if you run a local match with ponder=off, that is why I think a small increment is better. It should also ensure a certain minimum of quality for long endgames.
thanks mate
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