> Where can I go to download the chess engine Toga ll 3.1.2 64 bit? Thanks!
Was there a 64-bit version released and if it was, do you know if was any stronger than the 32-bit version?
> Was there a 64-bit version released
Yes. I could attach it to this post, but since it was released without source code, I wonder if it was in violation of the GPL?
The executable reads:
"Toga II 3.1.2SE UCI based on Fruit 2.1 by Thomas Gaksch and Fabien Letouzey. Settings by Dieter Eberle"
As Toga isn't Bitboard I doubt that it's faster than the 32bit version.
> Yes. I could attach it to this post, but since it was released without source code, I wonder if it was in violation of the GPL?
Theoretically, I guess it was. However somebody said that it would only be in violation if the "author" failed to provide the source code upon request to anybody who asked?
CCRL 40/40 Rating List - Custom engine selection
381140 games played by 1136 programs, run by 18 testers
Ponder off, General books (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 40 minutes on Athlon 64 X2 4600+ (2.4 GHz)
Computed on February 22, 2012 with Bayeselo based on 381'140 games
Tested by CCRL team, 2005-2012, http://computerchess.org.uk/ccrl/4040/
Rank Engine Elo + - Score AvOp Games
1 Toga II 1.4.1SE 4CPU 3008 +13 -13 49.8% +2.4 1981
Toga II 1.4 beta5c 4CPU 2990 +18 -18 51.8% -12.8 999
Grapefruit 1.0 32-bit 2CPU 2977 +37 -37 42.8% +44.8 222
TheMadPrune 1.1.25 2CPU 2977 +39 -39 53.0% -19.3 201
Cyclone 3.4 2CPU 2971 +38 -38 51.5% -8.0 199
Cyclone 2.3 2CPU 2966 +40 -40 43.8% +37.7 185
Toga II 1.4 beta5c 2CPU 2965 +24 -24 53.2% -21.7 546
Toga II 1.4.1SE 2CPU 2963 +33 -33 42.2% +56.0 300
Grapefruit 1.0 64-bit 2CPU 2962 +38 -38 47.1% +19.4 208
Toga II 1.4.1SE6 2CPU 2962 +38 -38 50.5% -1.4 209
Cyclone 2.2 2CPU 2954 +39 -40 47.7% +15.2 196
Cyclone 3.1 2CPU 2944 +41 -41 45.1% +31.9 185
Cyclone xTreme 2927 +13 -13 44.0% +38.9 1941
Cyclone xTreme Fury 2927 +19 -19 48.1% +11.0 811
Grapefruit 1.0 32-bit 2927 +9 -9 48.4% +10.7 3991
Toga II 1.4.1SE 2927 +12 -12 49.8% +3.8 2449
Toga II 1.4.1SE6 2927 +19 -19 50.2% +8.8 825
Toga II 3.1.2SE 2927 +18 -18 55.2% -33.5 941
Cyclone 3.4 2923 +21 -21 51.5% -8.2 685
Cyclone 2.2 2920 +28 -28 49.1% +5.1 382
Cyclone xTreme Rage 2920 +25 -25 48.4% +9.7 476
TheMadPrune 1.1.25 2906 +26 -26 51.7% -12.0 446
Cyclone 1.0 2CPU 2905 +33 -33 46.8% +18.7 299
Toga II 1.4 beta5c 2905 +24 -24 53.4% -21.9 532
Toga II 1.3.1 2891 +11 -11 49.1% +4.9 2958
Fruit 2.3.1 2885 +14 -14 50.0% -0.1 1734
Grapefruit 1.0a3 2884 +32 -32 47.7% +14.3 309
Cyclone 1.0 2882 +32 -32 51.0% -7.9 300
Fruit 051103 2869 +20 -20 49.9% -1.1 761
Toga II 1.3.4 2864 +24 -24 47.9% +14.4 550
Toga II 1.2.1a 2859 +11 -11 48.9% +4.6 2792
Toga II 1.2 32-bit 2846 +27 -27 56.0% -43.1 435
Fruit 2.2.1 2840 +13 -13 52.3% -15.2 2037
Toga II 1.1a 2825 +18 -18 55.1% -33.0 1058
Fruit 2.1 2792 +25 -25 51.5% -13.6 507CCRL 40/4 Rating List - Custom engine selection
819677 games played by 915 programs, run by 17 testers
Ponder off, General books (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 4 minutes on Athlon 64 X2 4600+ (2.4 GHz)
Computed on January 28, 2012 with Bayeselo based on 819'677 games
Tested by CCRL team, 2005-2012, http://computerchess.org.uk/ccrl/404/
Rank Engine Elo + - Score AvOp Games
1 Toga II 1.4 beta5c 4CPU 2998 +9 -9 36.8% +94.7 4947
Toga II 1.4.1SE 4CPU 2994 +10 -10 44.2% +42.9 3446
Toga II 1.4.1SE 2CPU 2973 +30 -31 41.7% +53.2 342
Toga II 1.4 beta5c 2CPU 2944 +29 -29 45.4% +30.5 369
Toga II 1.4.1SE 2922 +9 -10 50.2% +0.4 4046
Toga II 1.4 beta5c 2918 +13 -14 48.9% +6.3 1918
Grapefruit 1.0 a2b 2908 +22 -22 49.3% +4.5 648
Fruit 05/11/03 2887 +11 -12 49.0% +6.3 2730
Fruit 2.3 2881 +14 -14 62.0% -82.0 1784
Toga II 1.3.1 2870 +9 -9 44.9% +36.8 4937
Fruit 2.3.1 2864 +23 -23 57.7% -52.1 614
Toga II 1.2.1a 32-bit 2861 +9 -9 49.2% +1.6 5319
Fruit 2.2.1 2851 +18 -18 56.3% -45.0 1076
Toga II 1.1a 32-bit 2836 +39 -37 76.7% -204.5 302
> Well, here is the deal- CCRL give a link to WBEC Ridderkerk- Which in turn gives the link to - Superchessengine where one can download Toga-but, it is Toga 1.2.1a -never saw anything higher than that -would be interesting.
http://talkchess.com/forum/viewtopic.php?t=18813&start=0
You might find this interesting too:
http://talkchess.com/forum/viewtopic.php?t=28044&highlight=toga++++2se
Only links I can find to Toga II 3.1.2SE 64-bit are these:
http://thesicilian.forumotion.net/t301-all-toga-engines
http://immortalchess.net/forum/showthread.php?t=263
PeterG
> But illegal to distribute because no source code or license agreement included.
Graham said it's not illegal, it's only illegal if the author refuses to provide source if asked.
>> But illegal to distribute because no source code or license agreement included.
> Graham said it's not illegal, it's only illegal if the author refuses to provide source if asked.
No, I reported what somebody else said. No idea whether it's fact or not.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
Denis Mendoza, who created the 64-bit compiles (which also can be found at CCRL public forum), failed to provide the source code or a written offer to provide the source code with his distribution of the 64-bit compiles. Most likely because he would readily provide the source code if asked. Simply adding the source and the GPL to the distribution would solve the problem.
ACKNOWLEDGMENT
--------------------------------
Huge thanks to Fabien Letouzey (France) for the great source code of the program Fruit 2.1.
Huge thanks to Thomas Gaksch (Germany) for the great source code of the program Toga II based on Fruit 2.1.
Special thanks to:
Dieter Eberle, Karl-Heinz Söntges, Shaun Brewer for testing Beta Versions.
A big thanks to Dieter Eberle for his setting.
Orlando Mouchel for bugfixes and new ideas.
Wilhelm Hudetz for the Logo.
Daniel Shawul for sharing his great endgame bitbases and his dll.
Walter Eigenmann for the EET testsuite.
Tony Hedlund for the SSDF Positional testsuite.
Martin Blume for the Arena software.
Denis Mendoza for the compile support for different platforms.
Without their help, the improved playing strength of Toga II based on Fruit 2.1 would not be possible.
Thank you! Maraming salamat!
Regards,
Thomas Gaksch (Germany)
Chris Formula (Philippines)
So, I think the author endorsed Denis' compiles (or would if asked). I do not think any of the authors associated with Toga II 3.1.2 SE would think Denis was doing anything illegal (other than in a limited technical sense). However, the FSF may would have some say also, since Fabian transferred the rights to his part of the source to the FSF.
> By the way, the person who made the changes to Toga which resulted in Toga II 3.1.2 SE, is Chris Formula.
Chris put out the 32-bit version. I don't think that he was responsible for the 64-bit version which had no source code attached.
No, Dieter had made some new settings for Toga but when he reported his results to Thomas Gaksch, it turned out that testing under the Chessbase interface had not actually used those settings, because Chessbase reverts to the defaults unless you make a specific .eng file with the new settings. So the settings were not actually tested, only later by the CCRL tests themselves. The 64 bits builds by Denis did not require codechanges I think so one can assume the 32 bit code is valid for this build too. There is no speed up to be expected from Toga 64 bit compared to 32 bit. The only thing is I think we can't ask Denis about it because he has not been on the Toga Developers Discussion Board since New Year and I am a bit worried if he is okay

Eelco
with the very bad cold spell they had at least in countries like Romenia and Bulgaria. I do suppose computerchess especially professional 'have to pay the rent with it' computerchess can be not so good for your bloodpressure, too much time sitting behind a monitor and especially the frustration if another magnificent idea is doing the opposite of what you thought it would, you keep on working till you get it right, forgetting to eat your two days old pizza slice that the cat found first, or even forgetting to sleep or that it's your turn bringing your kids to pre-school maybe and the deadline for your program already three months behind... Not sure if Nelson is right calling that the perfect job Vas has chosen for himself.It's been a while since I have been there at the CCRL forum so I would not have found Denis postings there I think.
Thanks, Eelco
> only the playing style of S.E is probably more interesting I think.
Yeah, I stopped testing Toga versions at some point, but it was clear 3.1.2 was the one with the best style, specially with the Chekov settings
, future versions of Toga were way too materialistic for my taste, even though they performed stronger than oldie 3.1.2 on the elo department. But for analysis of games you don't use engines for their strength (one uses top engines for that), you use them for their style and the ideas they provide on the game, ideas that the top engine would just prune.So unless someone comes to tell that a future Toga version has a better playing style, 3.1.2SE is THE Toga version I'd suggest to use for analysis of games, also, because Fruit 2.3.1 is the Fruit version I suggest for analysis (good at showing defensive resources top engines might prune) and their move choices are dissimilar enough that they can be used together on the same game.
Unfortunately engines have gone a long way, and I stopped using "weak" engines because a refuter engine like Critter may kill all their original ideas that would have been playable in times with less elo and hardware, but the best moves against them are just evident today, while Critter may also come with its own original ideas that other top engines don't consider, so offshoot ideas are somewhat deprecated because main ideas have become offshoot themselves.
>The 64 bits builds by Denis did not require codechanges I think so one can assume the 32 bit code is valid for this build too
That explains it. It still doesn't explain why isn't Chris Formula in the credits? I thought he was the main person responsible for the SE version, did he choose to not include himself?
>There is no speed up to be expected from Toga 64 bit compared to 32 bit.
Yeah, one wonders what's the fuzz about the 64 bit version then
I do not believe there was any code differences between the 32-bit and 64-bit compiles.
PeterG
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