Hi all, what I'm looking to do is enter a game and some variations (the variations would be lines I calculated during the game) and then have Aquarium analyze the entire game for me plus the lines as well. I'd be planning to leave the computer to work on it for 24 hours or so while I'm at work.
What's the best way to do this?
What's the best way to do this?
Please, could someone help with this?
My recommendation is a linking the game to IDeA (see Dadi´s articles in chess cafe):
In sandbox or databasemode
click analysis tab in ribbon
click the little arrow under IDeA
click Analyze in linked project
click <New linked project> (see picture analys1)
in the popup window IDeA project Properties
name your project (in my case: Ko-Tai with var)
tree named as same as in description
select some root positions or 0 root positions
additionial recommendation: Insert lines of Infinite analysis (see picture analys2)
Now in notation pane a new headline is shown ( see picture analys3)
and the stage status panel of IDeA is shown
click Home-IDeA
select All positions (see picture analys4)
In my example Kortschnoi-Taimanow immediatedly 196 tasks are created.
Start IDeA
That is for automated analysis
Another way, but manually:
Link your game to a (new) IDeA project, clear "Automatic tree expansion (IDeA)" and stay with Infinite Analysis (but don´t forget to select the third or fourth option in Advanced Engines Options of your favourite engine....)
IDeA will the monitor your infinite analysis but not create own positions.
Maybe the experts can improve my way... (or somebody knows how to do the job with game analysis, blunder check....)
Kind regards,
max
In sandbox or databasemode
click analysis tab in ribbon
click the little arrow under IDeA
click Analyze in linked project
click <New linked project> (see picture analys1)
in the popup window IDeA project Properties
name your project (in my case: Ko-Tai with var)
tree named as same as in description
select some root positions or 0 root positions
additionial recommendation: Insert lines of Infinite analysis (see picture analys2)
Now in notation pane a new headline is shown ( see picture analys3)
and the stage status panel of IDeA is shown
click Home-IDeA
select All positions (see picture analys4)
In my example Kortschnoi-Taimanow immediatedly 196 tasks are created.
Start IDeA
That is for automated analysis
Another way, but manually:
Link your game to a (new) IDeA project, clear "Automatic tree expansion (IDeA)" and stay with Infinite Analysis (but don´t forget to select the third or fourth option in Advanced Engines Options of your favourite engine....)
IDeA will the monitor your infinite analysis but not create own positions.
Maybe the experts can improve my way... (or somebody knows how to do the job with game analysis, blunder check....)
Kind regards,
max
Attachment: Analys1.jpg - Analys1 (15k)
Attachment: Anlys2.JPG - Analys2 (44k)
Attachment: Analys3.JPG - Analys3 (17k)
Attachment: Analys4.jpg - Analys4 (36k)
Thanks very much for your advice. I will try this out and let you know how things go.
If you have more ideas (or if someone else has an opinion about this) please write back again and let me know!
If you have more ideas (or if someone else has an opinion about this) please write back again and let me know!
Game Analysis only analyzes the mainline. There is no similar method to analyze the variations too although it can be done with IDeA.
Yes, Game Analysis and Blundercheck don´t solve the problem. But there are often questions related to these methods, therefore I suppose that many users are looking for an automated simply "Do-my-Analysis" (with some appropriate default settings and only little variations by user) and avoid IDeA which needs some effort by the user....
Imho Game Analysis is a weak tool in Aquarium compared to the excellent analytical skills and capacity to identify key points of IDeA and IA. Given the richness of IDeA methods I suggest to improve Game Analysis and build a "quick and dirty" solution (maybe based on linking game to IDeA project) regarding the old SSS principle (".. good method is safe, simple and short"...). No need to say it should not look like IDeA (but uses it´s abilities) in order not to frighten the user.
Kind regards,
max
Imho Game Analysis is a weak tool in Aquarium compared to the excellent analytical skills and capacity to identify key points of IDeA and IA. Given the richness of IDeA methods I suggest to improve Game Analysis and build a "quick and dirty" solution (maybe based on linking game to IDeA project) regarding the old SSS principle (".. good method is safe, simple and short"...). No need to say it should not look like IDeA (but uses it´s abilities) in order not to frighten the user.
Kind regards,
max
Thanks for your replies.
If I just entered the game plus all my variations into IDeA, and then set every move as a root node, would that be a good way to do the job I'm looking for?
If I just entered the game plus all my variations into IDeA, and then set every move as a root node, would that be a good way to do the job I'm looking for?
Imho setting all moves as root nodes is of no sense, maybe the same as setting no root node. Then IDeA will sequentially analyse all moves (means: IDeA starts with the last move, analyses according to your time/depth settings, after finishing that task IDeA analyses the second last move and so on). Doing so IDeA acts like Game Analysis but examines variations too. It could be a good idea to set every beginning of a variation as a root node, IDeA splits the project's analysis time equally between them. Another shortening is to click the little arrow under Game Analysis and to select "Comment opening". Then in the notation pane go to the last known move and click the little arrow under "All Positions" in Home IDeA and select from current position.
Kind regards,
max
Kind regards,
max
To me then it sounds tempting to have no root node. Basically I want every move of the game (and every move within variations I calculated during the game) to be scrutinized, and from what you've said it seems having no root node would achieve that.
Is there a way to fix it so that it doesn't waste time analyzing the early moves of the opening? If I just mark all the theoretical moves as "good moves" in IDeA, would that work?
Is there a way to fix it so that it doesn't waste time analyzing the early moves of the opening? If I just mark all the theoretical moves as "good moves" in IDeA, would that work?
As described: Go to notation panel, "play" forward until the position that you decide to be the startpoint of the analysis; then click the little arrow under "All Positions" in Home IDeA and select from current position. IDeA will omit moves before the selected position.
Make a simple test: restrict IDeA in this test to (silly) 5s or depth 8, select "all positions"; in the stage status panel you will see a red rectangular field in the queue; first, don´t start IdeA but click on the red field, it will expand to many tasks; then click one red task field after another and you see that in the notation panel the cursor goes backwards through the notation incl. variations. Start IDeA and soon the tree is filled.....
Kind regards,
max
Make a simple test: restrict IDeA in this test to (silly) 5s or depth 8, select "all positions"; in the stage status panel you will see a red rectangular field in the queue; first, don´t start IdeA but click on the red field, it will expand to many tasks; then click one red task field after another and you see that in the notation panel the cursor goes backwards through the notation incl. variations. Start IDeA and soon the tree is filled.....
Kind regards,
max
> Imho Game Analysis is a weak tool in Aquarium compared to the excellent analytical skills and capacity to identify key points of IDeA and IA.
I disagree. In my experience it's quite good exactly at identifying key points of a game, i.e. the positions that an improving player needs to focus on. It also skips all the trivial stuff, such as where you miss a mate in 10 in a completely winning position and win in a different way (showing that you understand the position well enough to win).
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