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Parent - - By Adam Hair (**) [us] Date 2011-12-27 02:30
Naum's uniqueness in regards to move selection must be a product of the depths reached during your analyses. When time-restricted to shallower searches (10 to 12 plies), its move selection resembles Strelka 2.0B and Rybka 2.32a to a greater than expected degree.

Though, perhaps the most important thing is the quality and character of the dissimilar moves.
Parent - By Uly (Gold) [mx] Date 2011-12-27 03:11 Edited 2011-12-27 03:27
I use 19ply.

But it's not only about move choice, it's also about differing in evaluation. Say, Engine 1 suggests move A with a score of 0.12, and Naum says the score is 0.50. It turns out the variations are very dangerous for Black, and indeed, 0.12 is a too shy score. From the root it doesn't make a difference (move A will be played), but from the distance, it may be critical that you see this variation and aim for it, instead of going for one where Engine 1 suggests an early deviation with 0.24 (twice) the score, which is actually worse.

There's also a factor I'd call "move preferences", that depends on what kind of positions the engine wants to reach. Here's a common scenario of critical positions (keeping in mind critical positions are rare and usually are avoided so they don't appear in the actual game):

All engines, when asked for a move, pick Move A. After interactive examination, Move A is refuted. So, the engines are asked to exclude move A, and give their second preference.
Half the engines suggest move B.
The other half suggest move C.
Naum suggests move D.

Here, Naum's score is very different from the other engines, which forces me to try to refute Naum's idea, and what ends happening is that these engines agree that D is better than C or B. I've found the best move.

People may look at the position and think "all engines pick the same move, nothing to see here", but engine's redundancy requires profundity, and the best engine for the job is only apparent when you ask them for moves when you exclude their initial suggestions (say, most engines have the best move in 5th position, but one has it in 3rd position, this engine has a better understanding of it, even if it's not its first move choice).

Here are two games in where I would have had a drawn result instead of won games if I didn't use Naum, as it was leading the games to victory (at some point, when my advantage was big enough, I had to switch off Naum and put in there a better engine to win the games, but what matters is getting there in the first place).

http://rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=12861
(Core winning idea by Naum)

http://rybkaforum.net/cgi-bin/rybkaforum/topic_show.pl?tid=22914
(Here, Naum was showing the right 0.00 in positions where other engines thought white had an edge, then Naum was showing black with slight advantage while other engines thought there was equality, so it was like having analysis from the future)

That said:

- When I tried this with Rybka 2.3.2a back when Rybka 3 was released (and so, 232a had an easier time), 232a failed miserably, either it suggested moves I already had covered, or it suggested "original ideas" that never worked (mainly, passive moves other engines weren't considering, but for good reason.)

- I've never used Strelka.
Parent - By Dragon Mist (****) [hr] Date 2011-12-25 06:59

> Critter is also in the Ippo family


Didn't know that.
Parent - - By Richard Vida (**) Date 2011-12-25 10:31

> Critter is also in the Ippo family, although the code is original, not "cloned". But almost all of the ideas and formulas of Ivanhoe can be found in Critter, although in some cases they have been improved upon.


I think I know exactly what do you mean by saying this, I even tend to agree (at the level of "ideas"). Some techniques first published with Ippolit sources became "mainstream" since then. By now most programmers treat them just like killer heuristics, null-move etc. However, just by implementing stuff does not make an engine a "family member". I think it is not a good idea to make such statements in a nontechnical forum where your words will be taken out of context and misquoted. Just look at the attitude in this community and all the flame wars.

> Basically, all the strong programs are in one of two "families". One family contains Rybka, Ippo, Fire, Ivanhoe, Houdini, and Critter (with Critter being relatively the most original of the lot), while the other includes Stockfish and Komodo.


Actually, I think the search mechanics used in Stockfish are not too far from the rest, they are just expressed differently.

> Perhaps in the future we will adopt more Rybka/Ippo ideas into Komodo thus blurring the family distinction, but so far that has largely been a failure, for reasons I have yet to understand.


I am sure Don will find a way to make them work ;)
Parent - By Labyrinth (****) [us] Date 2011-12-25 12:56

>Some techniques first published with Ippolit sources became "mainstream" since then. By now most programmers treat them just like killer heuristics, null-move etc.


Can you give some examples?
Parent - - By lkaufman (*****) Date 2011-12-25 23:54
I would have to say (not intending this as a criticism) that the similarity between Critter and the Ippos is more than just what I call "ideas". When you take formulas with no change (other than rescaling to 256 instead of 100 per pawn) or copy PST or other eval numbers it makes the program a derivative (in some sense anyway) of the other one, and would make Critter ineligible to play in ICGA events, for example. I know you don't intend to do so anyway, and since the program(s) in question are open-source you have done nothing wrong; but it's fair to say that Critter and the Ippos are at least cousins, whereas Houdini and Ivanhoe are more like brothers.
     Critter as well as all of the Ippos share certain traits that are not found in Stockfish or Komodo (or any other programs not suspected of being Ippo-derived). They are relatively much stronger at bullet or hyperbullet chess than at slower play, they tend to stick with the same move from iteration to iteration more than do all other programs, the evals don't swing nearly as much from iteration to iteration in general, etc. I would be most interested in your opinion as to which idea or ideas in Critter and Ippo are primarily responsible for this behavior.
     I think that what has happened with Komodo is that although we could not make Ippo ideas work for us, we found our own ways to accomplish much of what the Ippo ideas do. So in that sense perhaps I should say that Komodo is intermediate between the Stockfish family and the Ippo family.
Parent - - By Richard Vida (**) Date 2011-12-26 03:49

> ... or copy PST or other eval numbers it makes the program a derivative (in some sense anyway) of the other one, and would make Critter ineligible to play in ICGA events, for example.


Please don't get me started about PSTs :)
I used PST values from Ippolit just because of lazyness and never tried to hide this fact. I don't really care about ICGA rule #2. But do you seriously think Komodo3 PST values would be seen as original in a case of Rybka1.0 style ICGA investigation? AFAIK Komodo builds them using similar formulas like fruit/rybka/ippolit, with the same ideas of file/rank ramping and centralization, albeit with different constants/weights. I think that inventing new PST formulas/weights simply does not worth the effort if done just for the sake of perceived 'originality'.

> ... the evals don't swing nearly as much from iteration to iteration in general, etc. I would be most interested in your opinion as to which idea or ideas in Critter and Ippo are primarily responsible for this behavior.


I thought this is the normal/desired behavior. Instead, I would be curious what causes Stockfish evals swing up and down like crazy.

> ... So in that sense perhaps I should say that Komodo is intermediate between the Stockfish family and the Ippo family.


Not very wise choice of wording. Some people are very eager to misinterpret such quotes ;)
Parent - - By lkaufman (*****) Date 2011-12-26 04:32
Of course almost everyone uses PST that are at least loosely based on some transformation of the ranks/files/centralization. But yes, I do believe that Komodo3 PST would pass such an independence test; certainly we have no hesitation in competing in future events. We only skipped this year's event because MP wasn't ready, and there's a limit to how much of a handicap we can give programs like Junior and Shredder. I know you have not hidden your use of Ippo PST; I am not in any way questioning your honesty. I'm only talking about similarities. Aside from PST, I had in mind your use of pruning formulas that are identical to Ippo, except (for example) converting 15 cp to 38 units of 1/256. If we use some pruning formula from another program, we tune the parameters ourselves and of course never end up with the same value (unless it is a single-digit integer like number of plies to reduce). Again, I'm not criticizing you for doing so, only pointing out that such similarities would disqualify you from ICGA competition if you actually wanted to participate. My personal feeling is that the use of some general formula from another program qualifies as an idea, but the use of their exact parameter values does not so qualify. Others may disagree.
     Regarding the swings in value from iteration to iteration, I quite agree that the behavior of Critter, Rybka, and the Ippos is indeed desirable behavior. But it is my opinion that the relatively "wild" behavior of Stockfish is the way all programs behaved before Rybka, and is still the way most programs other than the above ones behave. So I think there is nothing to explain about Stockfish; my question is what is the idea in Rybka/Ippo/Critter that "cured" this formerly universal problem? As for Komodo, I think it is in between Stockfish and Critter in this specific area.
     You are probably right about my wording. The only way to avoid being misinterpreted is to shut up!
     Anyway, good luck with Critter. I mean that sincerely; while of course I hope Komodo can stay on top, I would be very pleased if both Komodo and Critter pass Houdini in the near future. It would be nice to demonstrate that "copy and paste" is not the key to success in this field.
Parent - By Bouddha (****) [ch] Date 2011-12-26 09:01
No, even more if you shut up, you are even more misinterpreted !

Look at what happen to Rybka....
Parent - - By tomgdrums (****) Date 2011-12-26 04:26

> Critter as well as all of the Ippos share certain traits that are not found in Stockfish or Komodo (or any other programs not suspected of being Ippo-derived). They are relatively much stronger at bullet or hyperbullet chess than at slower play, they tend to stick with the same move from iteration to iteration more than do all other programs, the evals don't swing nearly as much from iteration to iteration in general, etc. I would be most interested in your opinion as to which idea or ideas in Critter and Ippo are primarily responsible for this behavior.
>      I think that what has happened with Komodo is that although we could not make Ippo ideas work for us, we found our own ways to accomplish much of what the Ippo ideas do. So in that sense perhaps I should say that Komodo is intermediate between the Stockfish family and the Ippo family.


See, there you go again!  You are subtly lumping Critter in with the ippolit engines and in a thinly veiled attempt to make you and Don look like some shining white knights.

As I have said before you should be proud that you have been a major part of the development of two great and strong engines (Rybka and Komodo) but don't pull this silly word play like some 2nd rate politician.

Just come on here, state that Komodo 4 is ready and that you and Don believe that it can make a significant contribution to anyone's computer analysis studies and work.  Don't bad mouth others.
Parent - - By lkaufman (*****) Date 2011-12-26 04:56
Komodo 4 IS ready, it was released several hours ago. The MP version should be ready in January. I believe it is very useful for analysis partly BECAUSE it is not similar to the other top engines.

     Why is pointing out similarities of Critter and Houdini a criticism? Anyway the point of my question is to better understand the cause of the behaviors in question, so as to use this knowledge to improve Komodo. Houdini and Critter do some things better than Komodo, while Komodo does other things better than they do. If I can understand why they are better at certain things (such as smoother eval changes) we can probably make Komodo stronger in those areas.
Parent - - By Bouddha (****) [ch] Date 2011-12-26 09:03
One question Larry,

Since it seems that Komodo catches up a little over Houdini the longer the time control is.... Can we expect to see the MP version of Komodo 4 even closer to Houdini ?
Parent - By lkaufman (*****) Date 2011-12-26 16:24
Yes, that would be my expectation. It's already possible that Komodo 4 is on a par with Houdini at long time controls now; I hope someone runs a long, slow match to find out.
Parent - - By Labyrinth (****) [us] Date 2011-12-26 15:30

>See, there you go again!  You are subtly lumping Critter in with the ippolit engines and in a thinly veiled attempt to make you and Don look like some shining white knights.


This is like, severe "drama-queenism" for lack of a better term.

Larry is speaking entirely objectively, it's got nothing to do with any controversy past or present. It's not bad mouthing or berating, it is a frank analysis from someone with some pieces to the puzzle.

Plus Larry and Don disagree on some fundamental points of the Vas issue anyways so it would be inaccurate to loop together their "political" views anyways.
Parent - By tomgdrums (****) Date 2011-12-26 15:59

>> See, there you go again!  You are subtly lumping Critter in with the ippolit engines and in a thinly veiled attempt to make you and Don look like some shining white knights.
> This is like, severe "drama-queenism" for lack of a better term.
>
> Larry is speaking entirely objectively, it's got nothing to do with any controversy past or present. It's not bad mouthing or berating, it is a frank analysis from someone with some pieces to the puzzle.
>
> Plus Larry and Don disagree on some fundamental points of the Vas issue anyways so it would be inaccurate to loop together their "political" views anyways.


Actually if you look at the history of the posts it isn't until I called him on it that Larry qualified what he was saying.  In his first posts he was trying to subtly lump Critter with the ippolit engines without much of an explaination.  Even Richard Vida felt the need to speak up. 

After calling him on it Larry did indeed give very detailed and objective reasons for his thoughts.  Which he should have done in the first place.
Parent - - By Uly (Gold) [mx] Date 2011-12-27 03:15

> Larry is speaking entirely objectively


No, Larry himself accepted that his views on the Houdini-Critter connection are subjective.
Parent - By Labyrinth (****) [us] Date 2011-12-27 07:01
Objective relative to what tom was implying!
Parent - - By oudheusa (*****) [nl] Date 2011-12-25 20:01
Interesting, since Komodo seems to make quite different choices than SF.
Parent - By lkaufman (*****) Date 2011-12-26 00:14
Komodo and SF have hardly any similarity in evaluation; it is the search that is somewhat similar. I mean we use the same basic techniques for pruning that SF does, and not usually those that Ippo does (when they differ), as well as our own. But the eval determines the move choice in the majority of cases.
Parent - By tomgdrums (****) Date 2011-12-25 22:44
Cool your jets Larry!
Parent - - By NATIONAL12 (Gold) [gb] Date 2011-12-24 23:52
a large number of rybka forum members are really looking forward to Komodo 4 MP release,just take your time Larry and Don.

Trust your health is fine now Larry.

regards Paul.
Parent - - By lkaufman (*****) Date 2011-12-25 02:45
We ended up spending too much time on Komodo 4 and not enough on the MP, but now Don will focus on getting it finished. It's partly my fault, because I don't have much to do with the MP version until it's ready for testing, so I tend to get Don sidetracked on ideas to improve the basic program. Yes, my health is fine, the trouble in Netherlands last year was a one-time, non-recurring one. My new opening book is being printed right now and should be in shops in Europe imminently.
Parent - - By Felix Kling (Gold) [de] Date 2011-12-25 11:06
You are speaking about your "The Kaufman Repertoire for Black & White" book, right? It reads that it's ready in February 2012 everywhere
Parent - By NATIONAL12 (Gold) [gb] Date 2011-12-25 14:19
mandatory buying i think.
Parent - By lkaufman (*****) Date 2011-12-25 23:55
I think it will be out in Europe in January and in the US in February.
Parent - - By Quapsel (****) [de] Date 2011-12-10 12:31

> 2) Houdini has got nothing to do with Fruit. Zero, zilch, nada.


Not directly.
But there might be the line: Fruit-Rybka-Ippolit-Houdini.
Then Houdini and Rybka4.1 might have a similar relationship to Fruit.
Quap
Parent - - By Stonehenge (***) Date 2011-12-10 14:20

> But there might be the line: Fruit-Rybka-Ippolit-Houdini.


Fruit and Ippolit are open source engines, it should be very easy to demonstrate by direct comparison that Ippolit is related to Fruit.
Please do so.
Parent - By Quapsel (****) [de] Date 2011-12-11 21:19
Because there might be a long source-journey from Fruit to Ippo, demonstrating that line might not be as easy as you think. :-(
Quap
Parent - By suj (***) Date 2011-12-09 11:39
Agreed on the security of the code but how many will buy a card at what costs? less than 10 I guess.
Parent - - By Werewolf (*****) [gb] Date 2011-12-09 15:12

> Don, the author of Komodo seems to think there is still around 1000 ELO to be gained by engines.  That is a mind boggling number and I am not so sure it is accurate.  I have no doubt that Vas has a Rybka that can run circles against any engine out there, but wanting to release it to the public is a totally different issue.  If you look at how fast Houdini was quickly RE, then you really can't blame Vas to not want to have to go through another Ippo debacle.  The best possible scenario for us is if a secure hardware card is possible to port an engine to.  That would be great as it would give us the best possible engine strength while still keeping the code safe.


100% agree, excellent post. The only thing I'd add is an FPGA card instead of a security hardware card so we get more processing power! :)
Parent - - By sockmonkey (***) [de] Date 2011-12-09 15:19
And maybe we should add iris and voiceprint scanners to the Aquarium startup sequence.

You guys are funny. Last I checked, chess was just a board game.

jb
Parent - By Werewolf (*****) [gb] Date 2011-12-09 15:26

> And maybe we should add iris and voiceprint scanners to the Aquarium startup sequence.
>
> You guys are funny. Last I checked, chess was just a board game.
>
> jb


No, no, no. Chess is sooooo much more than just a board game. I like your list but I'd add fingerprint recognition as well - just to be safe.
Parent - - By M ANSARI (*****) [kw] Date 2011-12-10 07:54
I think you spend a lot more time on computer chess than anyone of us here ... I mean to introduce and maintain your own computer chess forum is something I don't think most would even consider as it wastes way too much valuable time.  Yet you have no problem making fun of people that take their hobby a little more seriously than others.  Personally for me computer chess is a hobby, as is golf, spearfishing, astronomy, photography, high tech efficient construction materials development, green power sources, efficiency improvement in HVAC systems (District Cooling) ... and last but not least chasing pretty girls.  I can assure you that the last hobby mentions costs me dramatically more than anything in Computer Chess will ever cost me!  Computer Chess is just one of my hobbies and I must admit that interest has waned with all the negativity introduced the last couple of years.  With regards to a hardware card protecting important code sources, I don't think it would be so expensive but I am not so sure what setup would be required.  There must be a way to introduce a secure PCI express card that would run important code real time without a performance hit (maybe performance gain).  Also I don't see how it would be much more expensive than say a USB 3.0 card, but again I am speculating and am sure others more versed in that technology would know more.  As for FPGA cards being used as the main source of computing power, I really think that CPU development is just way too fast for those cards to ever make sense.  I mean just think of it, you can now build an AMD 64 cpu computer for less than it cost me to build my 8 core box of a few years ago, actually it would probably cost less than the vapor cooling setup for that box!

I do think that FPGA cards have some possibilities with regards to specialized modules ...  maybe endgame modules or real time MC generation modules.  If you could put all the information of a rook endgame book on an FPGA card and you consider than more than 10% of chess games are rook endgames, it would be a cool thing to have and probably worth some good ELO points.  As it is now, there are still a lot of "easy" ELO points to have by simply improving the evaluation and efficiency of today's engines ... but IMHO that will end in about 200 ELO points.
Parent - By Razor (****) [gb] Date 2011-12-10 09:31
Re: engine strength increase in the future {however far that is} is easy to state; very difficult to measure objectively.  Absolute measurement increase must be against some reference point whose value is known and accepted as a standard measure.  Relative measure is clearly much more easy {the system we use today, CCRL, IPON, etc.} however, this really doesn't tell us how strong engine A is, just how much stronger engine A is over engine B.  If we then start introducing positions to solve rather than just the results obtained from these various test houses then we see that engine A can find things Kasparov would have struggled to find whilst the same engine would have struggled to find the correct move in a position my 13 year old son {about 1600} would have seen in seconds, i.e., patzer level.
Parent - By sockmonkey (***) [de] Date 2011-12-10 09:39
I doubt that I spend more time on computer chess than most people here (forum maintenance is approx. 1 hour / week), although I spend a lot of time studying and playing chess in my spare time. Computers certainly have something to do with it, but not much, beyond providing a platform for database and analysis software, and the software is the same software that everyone here has.

So, yeah, from time to time, what I perceive as an extreme lack of perspective on particularly this, but also on other fora (including mine), drives me a bit crazy. Despite what Vincent Diepeveen implies, no one is making weapons-grade chess software that can hack into foreign bank accounts and pull satellites out of their orbits. Anand's WC prep won't change the course of the Middle East peace process, nor will Kasparov's laptop halt the accelerated melting of glaciers. Rybka's source code won't help determine who sits in the White House or the Kremlin.

Sure, lots of people around the world play chess, some quite seriously, and there's plenty of money to be made off of them. But that's the only value locked up in these secret sources, and there's probably comparatively more profit to be made in developing and hosting playing servers than in analysis software or platforms.

So ultimately, all the secrecy, dedicated hardware hosting, paranoia, etc. is fairly silly, at least as it's justified by people around here: if you think that chess is much more than a board game or a competitive sport played with same, if you think that chess software developers are geniuses contributing to the expansion of the human spirit and the further development of the human mind, than you'd also have to insist that their findings be publicized, and not secretly hoarded for base profit motives. If you agree that it's just (small) business, the mystique is out of place.

But your point is taken, and I shouldn't make fun.

Jeremy
Parent - - By sockmonkey (***) [de] Date 2011-12-09 16:00
There are so many options, if the goal is simply to protect Vas' IP. Here's just one.

Point of information: According to Richard Vida (Critter) Houdini was quickly RE'd because it's so closely based on Robbolito that there was a simple open-source roadmap for REers to follow.
Parent - - By Lukas Cimiotti (Bronze) [de] Date 2011-12-09 17:33

>There are so many options, if the goal is simply to protect Vas' IP. Here's just one.


That toy will protect nothing.
Parent - - By sockmonkey (***) [de] Date 2011-12-09 18:07
Actually, it will, but I'm sure you didn't bother to read anything about the process that's employed in preparing software to support it before you responded. Whatever, it was just an example, and I really don't care. Cloud or dedicated hardware as an anti-piracy strategy are certainly effective, but they're absurdly over the top for the application (a game) we're talking about.
Parent - By Lukas Cimiotti (Bronze) [de] Date 2011-12-09 19:22
Uhhh... you know nothing
Parent - - By The Truth (**) [de] Date 2011-12-10 11:25

>Don, the author of Komodo seems to think there is still around 1000 ELO to be gained by engines.


To be better by 1000 elo, you have to win at least 99% of the games. And if you talking vs houdini on a 12 core today on classic time controls, I think it is very unlikely.
Parent - - By Nelson Hernandez (Silver) [us] Date 2011-12-13 01:17
I think the most useful way to look at this whole question is to start with perfection as a benchmark and then work your way to the state of the art today.  Imagine two engines playing each other.  Player A is using 32-man EGTB and never makes a suboptimal move.  Player B is the Rybka Cluster or whatever other engine/hardware setup you think is currently the world's best. 

Now, over the course of games between these two entities, we know A will never make a move that surrenders a half-point.  (An engine that did play less than perfectly in order to get an opponent into positions he would definitely make a fatal move would be even stronger yet, but let's set that aside for this discussion.) 

Assuming the game of chess is drawn, how many moves would Player B get into the game without giving up a half-point, i.e. going from a drawn position to a losing position?

Let's say it can make 12 moves before it makes a move that loses.  The challenge for the programmer is finding a move that holds the draw.  Until it can do that the ELO difference between A and B is only limited by the ELO formula.  In practicality, the ELO difference is infinite.  If Player B always loses, every single time, then there can be no comparison.

Let's suppose Player B does find a drawing move on move 13.  OK then, how many more moves can it go before it makes another losing move?  And now I repeat what I just said above.

The point is that today's Player B (the strongest chess entity in the world) may make any number of objectively losing moves over the course of a full game.  In order for ELO to be equal with Player A, every single one of those losing moves has to be replaced with a drawing move, otherwise the ELO difference is infinite.  It isn't a question of relative ELO; at the true extremes it is a question of draw or lose.  It is pass-fail.  ELO doesn't enter into it.

Now, needless to say, if there even existed a Player A then Player B, C, D...Z would all rapidly improve.  Because Player A would reveal, though its moves, the correct path in every position.  That information would be invaluable to the competition, and in due course there would be many engines who, through trial-and-error, could find ways to draw Player A.  At that point the ELO measurement would become relevant again.
Parent - - By Chess_Rambo (***) [at] Date 2011-12-13 08:37
Even a program that chooses its moves randomly would eventually produce a long enough string of perfect moves to draw a game against the perfect player. Since today's top programs are stronger than a random player the Elo difference between them and the perfect player is certainly not infinite.

Unfortunately, I have no good idea how to guess the probability that Rybka or Houdini play a game without error. I only see an upper limit for this probability. For example, if it was 90% then the draw rate between these programs would be greater than 81%.   

But this logic works only in one direction. Even if we observed a draw rate as high as this, we could  not conclude anything about the error probability.

Maybe an expert of Bayesian probability is reading this and can help us. :smile:
Parent - By Banned for Life (Gold) Date 2011-12-13 17:00
Excellent reply! Salute!
Parent - - By bob (Bronze) [us] Date 2011-12-13 17:41
for the record, a TOTALLY random evaluation does not play weakly.  Don Beal reported this years ago in an ICCA journal paper.  Used a purely random evaluation, no material or anything.  And the program played far better than expected.  When I added the "skill" command to crafty (skill 100 says use 100% of normal eval, skill 50 says use 50% of normal eval + 50% random number, skill 0 says use 100% random number) someone pointed out that the program was still playing at a 2000 level.

Why?  random eval is kin to mobility.  If you do a minimax (alpha/beta) search, you will evaluate positions where you have more mobility as a higher value, because with more moves out of that node, you have a higher chance of getting a larger random eval back.  Fewer options reduce this.  So a random player will never be a sub-1000 level player.  To make this happen in Crafty, I had to modify the skill command to burn cycles in addition to the random stuff, to get it down to the 1000 level.

One day a random eval will hit GM level or beyond, which will be strange and interesting at the same time.
Parent - - By sarciness (***) [cn] Date 2011-12-15 13:28
He didn't say random eval, he said chooses it moves randomly which are nothing alike. Still, I found your post very interesting.
Parent - By Trotsky (****) [fr] Date 2011-12-15 14:07
I'm fairly sure it was actually a random eval. The unsurprising effect was that a large move count from any one position would generate more random evals and thus increase the likelihood that one of those evals was large enough. So, random eval = mobility, sort of.
Parent - - By XNetman (**) [gb] Date 2012-01-02 17:19
Nelson,

You cannot assume a perfect player will never lose, simply because we don't know whether white, black wins, or whether chess is a draw.
Parent - By Nelson Hernandez (Silver) [us] Date 2012-01-02 17:31
Point taken.  Wouldn't it be interesting to learn that a particular white opening move was a guaranteed winner!
Parent - By Quapsel (****) [de] Date 2011-12-10 12:33

> Don, the author of Komodo seems to think there is still around 1000 ELO to be gained by engines.


Imagine there suddenly would be several Engines playin some kind of ideal-perfect chess.
And the work among humans.
Which ELO-rating might get reached then by those Engines?
Quap
Parent - By Quapsel (****) [de] Date 2011-12-26 07:43
This depends on:
Is Vas really willing to spend much energy, heart's blood and time in Rybka-Development today?
I'm not convinced that this is fact. :-(
Maybe during the last months things happened in a very disappointing, demotivating way for Vas.
We'll see.
Quap
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