http://games.yahoo.com/blogs/plugged-in/beginner-chess-mistakes-avoid-182117334.html
Yahoo has its moments of good and bad articles.
Yahoo has its moments of good and bad articles.
Well, I found it very funny, though I doubt players will do it better by reading it 
Really? In all the games I've seen the pieces are there all along, I think he thought of the Crazyhouse variant at that point

>>Chess's many fast-moving pieces can appear out of nowhere
Really? In all the games I've seen the pieces are there all along, I think he thought of the Crazyhouse variant at that point
Really racket my brain tonight coaching my nephew's team. (Never thought it would be that hard!
) So I will post my next move tomorrow between the afternoon and evening. As well as my other games.
) So I will post my next move tomorrow between the afternoon and evening. As well as my other games.
The article makes some good teaching points for a beginner. When he says "pieces can appear out of nowhere", he means that if you don't have a vision of the ENTIRE board, you'll get burned and I can tell you that's true because I have been a victim of it countless times.
However, for the guys here that seem to use 17 different engines to analyze before submitting one move, the article won't be of any use.
However, for the guys here that seem to use 17 different engines to analyze before submitting one move, the article won't be of any use.
It has some good tips usable by players of all levels, some tips that are really for players just learning the game. And a couple of dubious tips of little to no value regardles of your playing ability.
Of one note: (concerning tunnel vision) I recently hornswaggled an opponent by moving my bishop, so he could push a pawn and fork both my knight and bishop. Needless to say he pushed the pawn to fork the pieces... and I promptly mated him in three moves.
BUT, this comes to this point: Even GM's get tunnel vision. I can't remember where I read the article (maybe Chess Life), and a GM was going over a game or two about GM's that were looking at one part of the board, and didn't notice a more urgent threat on a different part of the board. Then the GM basically said that all chessplayers, regardless of ability or ELO rating, suffer from tunnel vision.
Athough not explicity stated in the article, the higher the rating of the players, the more subtle the threats have to be in order to capitalize on the inability of human players to assimilate every possible continuation on the board.
Here's the game. Time control was 10min. I only posted it since I was talking about tunnel vision.
[Event "unrated blitz match"]
[Site "Free Internet Chess Server"]
[Date "2011.12.11"]
[Round "?"]
[White "Eagleclaww"]
[Black "tolou"]
[Result "*"]
[WhiteElo "1183"]
[BlackElo "1242"]
[ECO "A40"]
[TimeControl "600"]
1. d4 a6 2. e4 d5 3. e5 e6 4. Nf3 Ne7 5. Be2 Nf5 6. O-O Nc6 7. c3 Be7 8. Nbd2
O-O 9. Qc2 f6 10. exf6 Bxf6 11. Nb3 b6 12. Bd3 Nce7 13. Ne5 Bxe5 14. dxe5 Ng6
15. f4 c5 16. g4 Nfh4 17. Be2 Nxf4 18. Bxf4 Rxf4 19. Rxf4 Qg5 20. Raf1 Bb7
21. Bd3 c4 22. Bxh7+ Kh8 23. Rf8+ *
Edit: I changed my FICS moniker to Eagleclaww. No idea if another player named Eagleclaww exists on FICS.
Of one note: (concerning tunnel vision) I recently hornswaggled an opponent by moving my bishop, so he could push a pawn and fork both my knight and bishop. Needless to say he pushed the pawn to fork the pieces... and I promptly mated him in three moves.
BUT, this comes to this point: Even GM's get tunnel vision. I can't remember where I read the article (maybe Chess Life), and a GM was going over a game or two about GM's that were looking at one part of the board, and didn't notice a more urgent threat on a different part of the board. Then the GM basically said that all chessplayers, regardless of ability or ELO rating, suffer from tunnel vision.
Athough not explicity stated in the article, the higher the rating of the players, the more subtle the threats have to be in order to capitalize on the inability of human players to assimilate every possible continuation on the board.
Here's the game. Time control was 10min. I only posted it since I was talking about tunnel vision.
[Event "unrated blitz match"]
[Site "Free Internet Chess Server"]
[Date "2011.12.11"]
[Round "?"]
[White "Eagleclaww"]
[Black "tolou"]
[Result "*"]
[WhiteElo "1183"]
[BlackElo "1242"]
[ECO "A40"]
[TimeControl "600"]
1. d4 a6 2. e4 d5 3. e5 e6 4. Nf3 Ne7 5. Be2 Nf5 6. O-O Nc6 7. c3 Be7 8. Nbd2
O-O 9. Qc2 f6 10. exf6 Bxf6 11. Nb3 b6 12. Bd3 Nce7 13. Ne5 Bxe5 14. dxe5 Ng6
15. f4 c5 16. g4 Nfh4 17. Be2 Nxf4 18. Bxf4 Rxf4 19. Rxf4 Qg5 20. Raf1 Bb7
21. Bd3 c4 22. Bxh7+ Kh8 23. Rf8+ *
Edit: I changed my FICS moniker to Eagleclaww. No idea if another player named Eagleclaww exists on FICS.
Good article for those under 1400 USCF,
Master Greg
Master Greg
I have 1300 rating on FICS and I found that article laughable. I doubt it would have been helpful when I was 1100, is it really 1400 USCF = 1000 FICS? Otherwise I'd suggest beginners to avoid such articles like the plague, and look for ones like the Novice Nook by Dan Heisman, at some point I recall reading an article of him that opened my eyes and brought like 50 elo points by just reading it, while the article on this thread has nothing concrete, and doesn't seem serious.
I agree with Uly that the article has very little value to a USCF 1400. More appropriate for a 1400 is "study tactics" as that is primarily the only thing that seperates them from a 1700.
Thats to be expect form a yahoo article. There is usually never a decent one on there.
The quickest way for a beginner to quickly gain ELO points in real play is
1. Understand the basics of openings and get all your pieces out in opening and castle as soon as possible before even thinking of tactical shots.
2. Use a tactics trainer to understand the basic concepts of tactics and tricks
3. Learn the basic mates and train against the computer how to mate it
4. Don't jump on a move immediately if it seems strong, if you have time look a little deeper and you will find an even stronger move
5. If you are ahead in material, look for every opportunity to exchange and reduce material on the board.
6. Go over your games (not only wins but also losses) with a computer and try to identify where you are weak and work on it
That alone is worth a lot of ELO points for a beginner. As a person improves, I find that another way to really improve is to take positions that a GM has resigned ... put that position on a computer and then try to win that position. That can be a very humbling and maybe even humiliating experience, but it teaches you excellent endgame technique.
1. Understand the basics of openings and get all your pieces out in opening and castle as soon as possible before even thinking of tactical shots.
2. Use a tactics trainer to understand the basic concepts of tactics and tricks
3. Learn the basic mates and train against the computer how to mate it
4. Don't jump on a move immediately if it seems strong, if you have time look a little deeper and you will find an even stronger move
5. If you are ahead in material, look for every opportunity to exchange and reduce material on the board.
6. Go over your games (not only wins but also losses) with a computer and try to identify where you are weak and work on it
That alone is worth a lot of ELO points for a beginner. As a person improves, I find that another way to really improve is to take positions that a GM has resigned ... put that position on a computer and then try to win that position. That can be a very humbling and maybe even humiliating experience, but it teaches you excellent endgame technique.
Good to see you around. Haven't heard much form you lately.
And you made a lot of good points!
And you made a lot of good points!
Well, I think newbies should do that after knowing the bare basics of "what is a pin" or "what is a fork" and probably learning about chess notation
I thought it was very good. Remember most non-serious players are more like 600-1000 elo. Those players are the majority!
But they could read articles that helped them stop being on that range.
Unless, they don't take the game seriously. I used to be like that, but now, I don't remember when was the last time I played a chess game just for fun; since nearing 1400 elo on FICS I've been taking each game as if it was a live or die situation, and somehow that seems to be working.
Unless, they don't take the game seriously. I used to be like that, but now, I don't remember when was the last time I played a chess game just for fun; since nearing 1400 elo on FICS I've been taking each game as if it was a live or die situation, and somehow that seems to be working.
But isn't it so fun to be in that live-or-die situation? I love that rush I get from playing a position where everything could go so right or so wrong at any moment! I think this article encourages beginners to do the right kinds of things. You need articles like this to encourage people- once they get to the next level they can go onto more serious study. Some of the comments below were also useful.
What I don't like is when some put-of-touch GM says "Forget endgames, openings, strategy and theory. Until you're 2000 elo all you need is tactics." In my view, this is not a useful comment.
What I don't like is when some put-of-touch GM says "Forget endgames, openings, strategy and theory. Until you're 2000 elo all you need is tactics." In my view, this is not a useful comment.
>You need articles like this to encourage people- once they get to the next level they can go onto more serious study.
You can encourage people to do serious study and have fun while doing it. I think Dan does a great job at both ends, and it's important that the player knows the best thing to do from the start, instead of being non-serious until reaching the next level, and then having to re-learn stuff.
I dunno who Dan is, but chess doesn't need to be about study IMO for the majority of players. If I was introduced to study when I was a "good" young player (maybe 1000 elo or a bit less), I doubt I would have enjoyed it. The article gives good advice like caring for your pawns, taking your time and not only developing your queen. It's also got some of the public talking about chess. Hats off I say!
> I dunno who Dan is
Oh, so maybe the reason we disagree is because you haven't read one of Dan's articles, so you can't compare their quality.
Check this one:
The Seeds of Tactical Destruction
NOW that's an article! I read it when I was rated 1000, and it helped me improve, so the article of this thread should be for really, really weak people and I doubt it really helps them to leave that area.
This is a good article, but far more advanced. Most people who read that Yahoo! article aren't going to know chess notation. Things like "pinnable", "knight forks" "candidate move", "GM" etc. are going to be alien to them. The notion of the KS/QS is new.They can probably work some out but the sheer number of them will put most off. His main variation with 1.Qg5 (if the reader can understand the rationale) is 13 piles deep! Need I go on? Your average person who knows the moves and has fooled around in a couple of games is going to feel overwhelmed and disorientated if you present them with this.
> Things like "pinnable", "knight forks" "candidate move", "GM" etc. are going to be alien to them.
But that knowledge is very basic, and the best way to improve is to know about it. So, I rather have newbies learn a word like "pin", that makes them investigate what's it about, and then improve greatly on their games because they're aware of pins, than reading this thread's article with general advice like "don't bring your queen too soon" that may actually be hurtful for the positions where it is good to develop the queen soon and dangerous if the player doesn't know when it's "too soon" and then by taking such bad advice they never develop the queen the whole game.
That's the problem when you don't give any examples of what is being talked about.
Hi,
I watched a little bit of your videos on that chessvideos site, u are a good player, keep up the good work.
I watched a little bit of your videos on that chessvideos site, u are a good player, keep up the good work.
Thanks, I appreciate it! Hopefully I will keep improving- I have 2000 elo (ICC) in my sights and hope to achieve this in the next 12 months. What's your handle over there?
Sounds like you are almost ready to start learning about endgames, openings, strategy and theory!
Whoa, whoa! Let's not get ahead of ourselves!
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