Yahoo has its moments of good and bad articles.
>>Chess's many fast-moving pieces can appear out of nowhere
Really? In all the games I've seen the pieces are there all along, I think he thought of the Crazyhouse variant at that point
However, for the guys here that seem to use 17 different engines to analyze before submitting one move, the article won't be of any use.
Of one note: (concerning tunnel vision) I recently hornswaggled an opponent by moving my bishop, so he could push a pawn and fork both my knight and bishop. Needless to say he pushed the pawn to fork the pieces... and I promptly mated him in three moves.
BUT, this comes to this point: Even GM's get tunnel vision. I can't remember where I read the article (maybe Chess Life), and a GM was going over a game or two about GM's that were looking at one part of the board, and didn't notice a more urgent threat on a different part of the board. Then the GM basically said that all chessplayers, regardless of ability or ELO rating, suffer from tunnel vision.
Athough not explicity stated in the article, the higher the rating of the players, the more subtle the threats have to be in order to capitalize on the inability of human players to assimilate every possible continuation on the board.
Here's the game. Time control was 10min. I only posted it since I was talking about tunnel vision.
[Event "unrated blitz match"]
[Site "Free Internet Chess Server"]
1. d4 a6 2. e4 d5 3. e5 e6 4. Nf3 Ne7 5. Be2 Nf5 6. O-O Nc6 7. c3 Be7 8. Nbd2
O-O 9. Qc2 f6 10. exf6 Bxf6 11. Nb3 b6 12. Bd3 Nce7 13. Ne5 Bxe5 14. dxe5 Ng6
15. f4 c5 16. g4 Nfh4 17. Be2 Nxf4 18. Bxf4 Rxf4 19. Rxf4 Qg5 20. Raf1 Bb7
21. Bd3 c4 22. Bxh7+ Kh8 23. Rf8+ *
Edit: I changed my FICS moniker to Eagleclaww. No idea if another player named Eagleclaww exists on FICS.
1. Understand the basics of openings and get all your pieces out in opening and castle as soon as possible before even thinking of tactical shots.
2. Use a tactics trainer to understand the basic concepts of tactics and tricks
3. Learn the basic mates and train against the computer how to mate it
4. Don't jump on a move immediately if it seems strong, if you have time look a little deeper and you will find an even stronger move
5. If you are ahead in material, look for every opportunity to exchange and reduce material on the board.
6. Go over your games (not only wins but also losses) with a computer and try to identify where you are weak and work on it
That alone is worth a lot of ELO points for a beginner. As a person improves, I find that another way to really improve is to take positions that a GM has resigned ... put that position on a computer and then try to win that position. That can be a very humbling and maybe even humiliating experience, but it teaches you excellent endgame technique.
And you made a lot of good points!
Unless, they don't take the game seriously. I used to be like that, but now, I don't remember when was the last time I played a chess game just for fun; since nearing 1400 elo on FICS I've been taking each game as if it was a live or die situation, and somehow that seems to be working.
What I don't like is when some put-of-touch GM says "Forget endgames, openings, strategy and theory. Until you're 2000 elo all you need is tactics." In my view, this is not a useful comment.
>You need articles like this to encourage people- once they get to the next level they can go onto more serious study.
You can encourage people to do serious study and have fun while doing it. I think Dan does a great job at both ends, and it's important that the player knows the best thing to do from the start, instead of being non-serious until reaching the next level, and then having to re-learn stuff.
> I dunno who Dan is
Oh, so maybe the reason we disagree is because you haven't read one of Dan's articles, so you can't compare their quality.
Check this one:
The Seeds of Tactical Destruction
NOW that's an article! I read it when I was rated 1000, and it helped me improve, so the article of this thread should be for really, really weak people and I doubt it really helps them to leave that area.
> Things like "pinnable", "knight forks" "candidate move", "GM" etc. are going to be alien to them.
But that knowledge is very basic, and the best way to improve is to know about it. So, I rather have newbies learn a word like "pin", that makes them investigate what's it about, and then improve greatly on their games because they're aware of pins, than reading this thread's article with general advice like "don't bring your queen too soon" that may actually be hurtful for the positions where it is good to develop the queen soon and dangerous if the player doesn't know when it's "too soon" and then by taking such bad advice they never develop the queen the whole game.
That's the problem when you don't give any examples of what is being talked about.
I watched a little bit of your videos on that chessvideos site, u are a good player, keep up the good work.
Powered by mwForum 2.27.4 © 1999-2012 Markus Wichitill