Qe7 was my only other possible move, but lead to basically the same thing. And I didn't see a reason to not go forward.
Again, 10 last minutes very critical, I basically decided on this move at minute 56 (at that point the Big Bag got a big fail high, at minute 59 it got another one, THAT's the reason I'm playing this). And since it's a Big Bad's move, it may be a Bad move, one hour isn't enough to check.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1
Edit: Forgot to add my comments. Well looked at a few different queens moves and decide on this one. If I'm going to gain any advantage its going to take a real mythical approach.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1
Big Bad fell from the carousel

Pyramid failed high.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3
> The Chick engine
> Big Bad
I'm really getting a good laugh at these names you are coming up with for engine names.

> I'm really getting a good laugh at these names you are coming up with for engine names.
Heh, they come from TVTropes, the top description applies (with the exception of The Berserker, because all engines are Big Guys) - (5-Man Band for 6 engines makes The Big Bad the Sixth Ranger), but since there are two engines that seem to be on your side (so far they've only suggested refutations for my plans and drawing lines for black) I had to give them evil names.
Probably over with the names, unless one of the engines dies and I have to introduce a new one, but that's very unlikely.
Having fun talking about the engines without mentioning their names

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7
The fail highs on Lancer's Pyramid continue.
Whoa! This position seems so complex that engines are struggling to reach high depth in reasonable time for interaction, I'm having to resort to analyze at depth 13

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1

So please, only play whenever you have the free time to give your best to the game.
Oh, I just realized the title should be Uly vs TheHug, not the other way around

That is, I'm basically making this move blindly, just because it's the Dragon's favorite and it was the engine who found the refutation of Ne5, and the Hero couldn't refute this move (if it could, then I'd have made the Hero's favorite move blindly).
28.a3 is a 3 minute move

1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3
> I guess improvements would focus in having at least 2 main moves so if he best one falls like this the second one is reliable.
Well, in that case you never would have found the fail low in the first place because you wouldn't have spent 57 minutes on the move that failed low in reality. The only reason you search other moves (when the main move hasn't failed low) is that _they_ may fail _high_.
The real solution is to extend the analysis time in case of a fail low. If you can't...well, that's why fixed time/depth/nodes/whatever per move is not a very good time control (well, fixed nodes doesn't have this problem because engines are free to lie about their node counts...)
> Well, in that case you would never have found the fail low in the first place because you wouldn't have spent 57 minutes on the move that failed low in reality.
True that. That means I'd have played Ne5, and my second accurate main move wouldn't have mattered at all

This is a conundrum, I'll conclude that one hour per move sucks!


Other than analysis methods that allow you to use as much as you need, and then subtract that from future moves, I can't think of anything else.
But then, I played like that with Banned for Life, and he kept always using more than allowed, it's something difficult.
What about keeping the hour requirement as an average? That is, you can take two hours on a move, if you try to aim for 30 minutes on the next two moves, etc. Time does not accumulate directly, but as an average. Players are expected to hover around this average.
If you agree, maybe we can instate this one hour average on this game.
> The real solution is to extend the analysis time in case of a fail low. If you can't...well, that's why fixed time/depth/nodes/whatever per move is not a very good time control (well, fixed nodes doesn't have this problem because engines are free to lie about their node counts...)
I guess 30 minutes + 30 minute increment would be a better time control for this? But then, assume I used all my time in previous moves and in this one I had max one hour, then...
Your idea of having a fixed buffer that can't hold more than one hour is also interesting, I think for the second match something like that has to be implemented.

But eventually out of the shuffling the Berserker gets a huge fail high and then the Chick a huge fail low, at least this variation seems very dangerous for black.
The next 19 minutes are used dealing with some redundancy by the Novice engine (which entered as a replacement for the Big Bad on the carrousel) and... these variations are so good that the Lancer almost dies

It's clear what was going to be my move here, after finishing the carrousel instead of starting the Berserker's pyramid I call it a day.
Time taken for this move: 49 minutes, +11 mins for next move.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1


> Im guessing Berserker is stockfish?
Can you give more clue.
No.
Giving clues is equivalent of just speaking out the engine names, and Jimmy is very good at knowing what engine is it by just looking at its output! So, nope.
Though I'm starting to forget why I'm using so much obfuscation in the first place!

...Nd6
I have to admit there has been a lot of input with a ton of shuffling in it. That is why I played g4, I was . <---- this close to offering the draw and though you may accept. But after g4 it maybe a while before one of us is offering a draw.



It reminded me of IDEA, with a lot of garbage moves getting into my analysis and the shape of the tree looking similar to the Aggressive one of Aquarium, and knowing that no matter what move you make, 90% of the analysis will not be used

But that gave me an idea for a new analysis method: Artificial Granularity! So far, in all my analysis methods, what the engine says gets into my file, if it says the move is 0.10, I put in there that the engine said the move was 0.10. But what if instead of that, I modified the score with my own assessment of the position? If I dislike the move, I lie and put in there that the engine said the move was 0.05, if I like the move very much, I say it was 0.20. What I think would happen is that I would stop extending too much variations I dislike and end analyzing further the ones I like the most.
Of course I already do that (specially for positions where e.g. the engine says 0.90 but I know it's drawn, and I put in on my file as 0.00), but that would happen organically and I could act as if I wasn't overriding the engines with my ideas. Gotta try it in the future

Time taken for this move: 62 minutes, +9 mins for next move.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6


I saw history repeating and aborted analysis at minute 30 (at least I'll waste 90% of those 30 minutes, and not 90% of one hour). +39 mins for next move.
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4
It looks like I have nothing to do, but be passive. I say I can hold the fort for a draw. But you hold all the cards and I don't see you offering/accepting for a while. Just wanted to let you know what I was thinking.

Oh, this is a perfect position to use the Hammertime analysis method, the Pyramid is just not capable of making progress, next time I won't be so strict with my analysis in a methods match!

With the set methods of the game, I have trouble seeing beyond my nose, Simulacron is meant to do that, but I just can't fulfill the requirements to start running it...
Early in analysis the ponder move is refutes by The Dragon, who shows a better move, and then, uses it to kill the Berserker! 20 minutes later, the Lancer falls off from the Carrousel and is injured, so I need to find engine replacements.
It takes me 26 minutes to find them, two strong engines I haven't used in the game yet

Time taken for this move: 61 Minutes, +38 mins for next move.
The last minute saw the death of one of the replacement engines, so I have a 5 Men Band again. It was critical to have 61 minutes available instead of 60, so... yeah.
All these engine deaths just get to show that you can't draw by just being passive (they died trying to defend black's position), these variations are so dangerous that engines that led me here just are incapable of continue the game, because they fail to understand the risks.
PROGRESS GET!
1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 d5 5. Nf3 Bd6 6. O-O c6 7. Qb3 O-O 8. Bg5 Nbd7 9. Nc3 h6 10. Be3 Bb8 11. Bf4 Bxf4 12. gxf4 Ne4 13. Rfd1 Kh8 14. Rac1 Qf6 15. e3 g5 16. Ne2 Rg8 17. Qc2 a5 18. b3 a4 19. bxa4 Nb6 20. cxd5 exd5 21. Ne5 Nd7 22. Nd3 Nf8 23. Kh1 Ng6 24. Rb1 Qf7 25. Rf1 Nh4 26. Ng3 Qe7 27. Rg1 Be6 28. a3 g4 29. Rgc1 Nd6 30. Ne5 Nc4 31. Rb4 Nd6 32. Rcb1
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