Obviously the "process" will continue. And the "discussions" will continue elsewhere. And you can live in a "sanitized" world here oblivious to what is really happening in computer chess...
If you really can't thinkof anything, you could always make a version of Crafty that plays Spartan Chess.

I think I will have to play me a game of Spartan Chess now (soooon)!
You know I got me a disk for the Zillions of Games a few months back I will have to find.
Not to forget Daniel Shawul's Nebiyu engine, which really whips Fairy-Max.
"Download WinBoard 4.5 installer (2.9MB)"
from here:
http://www.open-aurec.com/wbforum/viewtopic.php?f=19&t=51528
And how do I load eg. Fairy-Max or Stockfish, or Critter, or Komodo to do analysis with Chess positions in WinBoard 4.5.2?
> Daniel Shawul's Nebiyu engine
Do you have an important irect link for this or shall I search Google?
Unfortunately WinBoard 4.5.2 does not have a Load Engine dialog yet, and you would have to type the engine line in the edit box you get from the Engine -> Install 1st (or 2nd) menu. The line for an UCI engine would have to look similar to that of the (pre-installed) Fruit:
"ENGINE.exe" /fd="ENGINEFOLDER" /fUCI
where ENGINE.exe is the name of the executable (e.g. Houdini_1.5a_w32.exe or something like that), and ENGINEFOLDER is where you have it in your file system (e.g. "C:\\Chess\Engines\Houdini"). The quotes around the names are only required if the names conatin spaces (which in Windows is frequently the case...) After you added this to the list, you should be able to select it from a combobox when you start WinBoard through its Startup dialog (for which there also is a menu item in the Windows Start menu.)
If you think this is too cumbersome, I can recommend the WinBoard-4.5-TM version (downloadable from http://hgm.nubati.net/WinBoard-4.5TM.exe ); there you can simply load new engines by browsing to them from a menu dialog:

This version also allows you to change engine during the session (in 4.5.2 you must choose one at startup, and then you are stuck with it...), and has a built in tournament manager.
I don't have a link handy for Nebiyu, but if you Google for Nebiyu + Shawul you will find it immediately. (I do host a combined Nebiyu + WinBoard package, but if you already have another WinBoard installed, they might mess each other up. Although I think I took care to rename the WinBoard executable in that install to something else. Anyway, that can be found at http://hgm.nubati.net/WinBoard-Nebiyu.exe .)
> If you think this is too cumbersome, I can recommend the WinBoard-4.5-TM version (downloadable from http://hgm.nubati.net/WinBoard-4.5TM.exe ); there you can simply load new engines by browsing to them from a menu dialog:
I took this option H.G.. Thank-you for recommending it.
Okay, well I just played Fairy-Max vs Fairy-Max in Spartan Chess. White won and it was a very strange game. Wild...
[Event "Computer Chess Game"]
[Site ""]
[Date "2011.08.12"]
[Round "-"]
[White "Fairy-Max 4.8R"]
[Black "Fairy-Max 4.8R"]
[Result "1-0"]
[TimeControl "40/300"]
[Variant "spartan"]
[Annotator "1. -0.72 1... +0.95"]
1. d3 {-0.72/8} Hef6 {+0.95/8 14} 2. Nc3 {-0.75/8 6} Lc6 {+1.05/8 7} 3. h4
{-0.70/8 7} Cd6 {+0.94/8 4} 4. Nf3 {-0.78/8 6} Cee6 {+0.91/9 12} 5. g4
{-0.82/8 5} Hbd5 {+0.87/9 12} 6. Bg2 {-0.73/8 6} Hc5 {+0.71/8 5} 7. O-O
{-0.58/8 6} We7 {+0.83/8 5} 8. e4 {-0.71/8 11} Hhg6 {+0.77/7 6} 9. exd5
{-0.48/8 5} Cxd5 {+0.45/9 4} 10. h5 {-0.40/9 8} Lg8 {+0.30/8 6} 11. h6
{-0.25/8 5} Hdf5 {+0.14/7 4} 12. a3 {+0.03/8 21} Hg5 {+0.02/6 4} 13. Nxd5
{-0.10/9 22} Lxd5 {-0.04/9 6} 14. Nh4 {+0.09/8 5} Hxg4 {-0.19/9 4} 15. Bxd5
{+0.11/9 6} Wxd5 {-0.41/10 4} 16. Nxf5 {+0.46/10 7} Hf6 {-0.45/10 10} 17.
Ne3 {+0.39/10 6} Wc6 {-0.46/10 7} 18. Qxg4 {+0.41/9 4} We5 {-0.40/9 4} 19.
Qd1 {+0.48/9 4} Wd6 {-0.50/9 6} 20. Rb1 {+0.47/8 3} Lh7 {-0.48/9 7} 21. Bd2
{+0.49/8 4} Gb5 {-0.42/9 10} 22. f4 {+0.41/8 3} Hf5 {-0.42/9 7} 23. Nd5
{+0.39/8 4} Gc6 {-0.40/9 20} 24. Qf3 {+0.40/9 6} Wb5 {-0.40/8 4} 25. Bc3
{+0.32/9 12} Lg6 {-0.31/8 5} 26. Qh1 {+0.42/8 3} Gd6 {-0.42/8 4} 27. Ne3
{+0.41/8 4} Gd8 {-0.42/8 4} 28. Rbe1 {+0.40/8 6} Wc6 {-0.45/8 4} 29. Qh2
{+0.44/8 4} Cd6 {-0.50/8 7} 30. Ng4 {+0.52/8 4} Lh7 {-0.52/9 5} 31. Ne5
{+0.44/9 5} Wd5 {-0.48/9 9} 32. Bb4 {+0.65/9 5} He6 {-0.69/8 4} 33. Ng4
{+0.58/10 7} Wb7 {-0.63/9 4} 34. c3 {+0.46/9 5} Ke7 {-0.50/8 4} 35. Qh4
{+0.35/9 5} Gg8 {-0.29/9 6} 36. d4 {+0.32/9 4} Cd5 {-0.32/9 4} 37. Re3
{+0.39/9 7} Cb5 {-0.40/9 14} 38. dxc5 {+0.32/9 4} Cxc5 {-0.40/9 4} 39. Rg3
{+0.38/10 7} Gf8 {-0.39/9 4} 40. Nf2 {+0.42/9 4} Hd6 {-0.49/9 3} 41. Nh3
{+0.55/10 5} Hxf4 {-0.61/10 9} 42. Nxf4 {+0.56/10 7} Ce5 {-0.45/10 16} 43.
Ng6 {+0.49/9 7} Lxg6 {-0.59/11 6} 44. Rxg6 {+0.68/10 5} We4 {-0.78/10 6}
45. Rg4 {+1.06/10 5} Wh7 {-1.09/10 5} 46. Rg7 {+0.89/10 8} Wd3 {-0.93/9 5}
47. Rf2 {+1.01/9 11} Hc5 {-1.06/9 13} 48. Qh1 {+1.18/9 8} Kb8 {-1.26/9 6}
49. Qg2 {+1.01/9 6} Kf7 {-1.15/10 7} 50. Qc6 {+1.02/10 9} We4 {-1.09/10 6}
51. Qd7 {+1.13/10 4} Ce7 {-1.15/10 15} 52. Qd4 {+1.02/11 12} Ce5
{-1.03/10 4} 53. Rg4 {+1.20/11 6} Wh7 {-1.25/11 8} 54. Bxc5 {+1.08/11 6}
Cxc5 {-1.40/12 9} 55. Qxc5 {+1.32/12 13} Gc8 {-1.33/11 7} 56. Qh5
{+1.35/11 4} Gd7 {-1.30/11 8} 57. Rfg2 {+1.74/11 10} He5 {-1.75/10 5} 58.
Rg7 {+2.32/12 6} Kxg7 {-2.76/13 5} 59. Rxg7 {+2.29/13 6} Wf6 {-2.52/13 10}
60. Qf3 {+2.56/12 5} Gxg7+ {-2.66/14 8} 61. hxg7 {+2.69/14 5} Wxg7
{-2.71/13 5} 62. Qf7 {+2.69/13 4} Wh6 {-2.92/14 7} 63. Qxe6 {+3.00/14 11}
We3+ {-3.00/14 15} 64. Kh1 {+3.14/13 18} Kb7 {-3.23/12 4} 65. Qe7+
{+3.36/12 11} Ka6 {-3.30/12 8} 66. Qxe5 {+3.26/13 10} Wf2+ {-3.38/13 7} 67.
Kg2 {+3.25/12 6} Wh4+ {-3.40/13 6} 68. Kf1 {+3.46/13 10} Wd8 {-3.54/13 7}
69. Qe2+ {+3.66/12 9} Ka7 {-3.68/12 10} 70. c4 {+3.65/13 8} Wc7
{-3.58/12 8} 71. Qe7 {+3.74/13 9} Ka8 {-3.65/12 7} 72. Qf8+ {+3.55/12 8}
Ka7 {-3.61/12 6} 73. Qg7 {+3.51/12 7} Kb8 {-3.56/12 6} 74. Qh8+
{+3.52/12 8} Ka7 {-3.64/11 4} 75. Qh7 {+3.61/13 6} Ka6 {-3.61/12 5} 76.
Qg6+ {+3.56/12 3} Ka7 {-3.88/12 20} 77. Qf7 {+3.42/12 4} Ka6 {-3.65/12 8}
78. Qf6+ {+3.50/12 8} Ka7 {-3.62/11 5} 79. Qh4 {+3.41/11 5} Kb7
{-3.56/11 5} 80. Qe4+ {+3.60/12 9} Kb8 {-3.41/11 6} 81. Qg2 {+3.18/11 4}
We5 {-3.17/12 9} 82. Qg8+ {+3.19/11 6} Kc7 {-3.30/11 7} 83. Qh7+
{+3.28/11 6} Kd6 {-3.23/11 9} 84. Qh4 {+3.27/11 4} Wd3+ {-3.30/11 5} 85.
Kg2 {+3.43/11 10} We5 {-3.65/11 6} 86. Qd8+ {+3.61/11 4} Ke6 {-3.75/11 5}
87. Qe8+ {+3.76/12 13} Kf5 {-3.78/11 11} 88. Qf8+ {+3.51/11 6} Kg5
{-3.64/11 11} 89. Qg8+ {+3.40/11 9} Kf5 {-3.54/11 9} 90. Qh7+ {+3.60/12 17}
Kg5 {-3.65/11 11} 91. Qe7+ {+3.51/12 12} Wf6 {-3.62/11 9} 92. Qe3+
{+3.56/11 4} Kf5 {-3.65/11 10} 93. Qf3+ {+3.59/11 5} Kg5 {-3.71/10 5} 94.
Qg3+ {+3.59/12 9} Kh5 {-3.69/11 8} 95. Qe1 {+3.43/11 5} Wd7 {-3.58/11 6}
96. Qd1+ {+3.54/12 14} Wg4 {-3.77/12 5} 97. Qd5+ {+3.83/12 6} Kh4
{-4.00/12 13} 98. Qe4 {+4.09/13 4} Kg5 {-9.89/16 13} 99. c5 {+3.86/13 7}
Wf5 {-4.13/12 4} 100. Qe5 {+4.37/12 5} Kg4 {-10.66/15 11} 101. c6
{+10.67/14 9} Wh4+ {-10.51/14 6} 102. Kf1 {+10.71/13 5} Wf3 {-10.63/13 4}
103. Qe6+ {+10.79/13 9} Kh4 {-10.69/12 4} 104. Qf6+ {+11.36/13 9} Wg5
{-11.29/13 6} 105. Qxg5+ {+11.37/14 6} Kxg5 {-79.74/23 5} 106. c7
{+17.64/16 6} Kh5 {-79.82/16 15} 107. c8=Q {+17.71/15 5} Kg6 {-79.93/16 18}
108. Qe6+ {+79.93/15 11} Kg7 {-79.94/15 3} 109. a4 {+79.94/16 4} Kh7
{-79.95/17 4} 110. a5 {+79.95/20 5} Kh8 {-79.96/25 3} 111. a6
{+79.96/28 1.1} Kg7 {-79.97/28 0.9} 112. a7 {+79.97/28 0.1} Kh7
{-79.98/28 0.1} 113. a8=Q {+79.98/28 0.1} Kg7 {-79.99/28 0.1} 114. Qag8#
{+79.99/28 0.1}
{Xboard adjudication: Checkmate} 1-0

I see the Chess pieces (White) had to capture nearly all of the Spartan's pieces (Black) and I can see a little how the Spartans move, however, I will have to reread the rules for Spartan Chess pieces again from ChessVariants.com (unless you have a better site for Spartan Chess you know of

).
Note that WinBoard can provide some assistance to the human player through the option "Highlight Dragging", (in the Options -> General menu dialog). When this is on, and also "Test Legality" (in the same dialog, but that should be on by default) WinBoard marks each square where a picked-up piece can go to by a fat yellow or red dot.

But Spartan Chess is not terribly complex; there are major pieces that move as B+N and R+K, and then there are minor pieces that move as short-range R and short-range B (only one or two squares, but allowed to jump over something in the latter case). A nice addition is that the Bishop equivalent can do a sideway non-capture step to switch to squares of the other color. And the Spartan Pawns swap straight and diagonal moves compared to FIDE Pawns.
> But Spartan Chess is not terribly complex; there are major pieces that move as B+N and R+K, and then there are minor pieces that move as short-range R and short-range B (only one or two squares, but allowed to jump over something in the latter case). A nice addition is that the Bishop equivalent can do a sideway non-capture step to switch to squares of the other color. And the Spartan Pawns swap straight and diagonal moves compared to FIDE Pawns.
I wonder how "different" it is to implement Spartan Chess???????
I have about NO programming experience with engines, however, wouldn't at least parts of what they call the "alpha-beta search" be pretty much the same or very similar?
My view with that ZillionsOfGames engine is that it isn't that strong. If you "taught" it to play regular Chess for instance, I doubt it would play at the level of CCRL 2800s Elo Chessmaster. They should try to update this from the free open-source CCRL 3200s Elo Stockfish code if you want my opinion.
Perhaps when you get your website more developed we could communicate better on WinBoard and Chess Variants. I have already found some "instabilities" ("bugs") in the program and I could post some more games or something.
In Fairy-Max the 'move generator' wrks from a table that lists for each piece type in which directions it can move, and how far. So making it play a regular variant only requires altering the contents of those tables. And the tables are read from a text file when you start it up, so it is very easy for the user to define his own Chess variants, with pieces of al kind of gaits, and let Fairy-Max play those, by just editing that file. Spartan Chess required a little bit more than that: I really had to change the program in one place, to handle the 'duple check' condition. Originally Fairy-Max considered any move that exposed the royal piece to capture illegal, no matter how many royal pieces you had. I had to change that so that it keeps track of the number of pieces, and only worries when the last one is captured, or two are exposed to capture at the same time.
Fairy-Max is not "deep", if with that you mean that it can use multiple cores. It cannot even ponder. In fact Fairy-Max is one of the most simplistics programs ever written, a derivative of micro-Max, which for some time held the World record for being the smallest Chess program (source-code wise), only about 100 lines of code (less than 2000 characters). It has now been surpassed in that respect by Toledo nanoChess. Ordinary Chess programs are more like 10,000 lines of code. The main difference between micro-Max and Fairy-Max is that the latter reads its move-generator tables from a file, and allows a bit more general moves.
As a result Fairy-Max is also not very strong; on CCRL ist is rated just over 2000 Elo, (for normal Chess), while multi-core Rybka versions do 3300 or so. But that makes it much more interesting as an opponent; there is not much fun in being crushed by Rybka, Stockfish or Houdini. Fairy-Max should be beatable by a good club player that stays alert the entire game. And there is the effect that Chess players are not nearly as strong when playing variants they are not familiar with as they are with FIDE Chess. While Fairy-Max does not care at all, since it neither has knowledge for orthodox Chess, nor for the variants. Except for the piece values; it has to be told those (in the same file that specifies how the pieces move).
This is one of the differences with Zillions of Games; except from being much more general (also able to play games like Checkers, Reversi etc.), Zillions figures out the piece values for itself. It is a remarkable feat it can do this at all, but the result is not very accurate. This, and the large overhead for being so general, cause Zillions to play an estimated 300 Elo below Fairy-Max, in games that they both can do. (This has not been very accurately tested, as Zillions has no standard interface allowing it to play under WinBoard, so all games have to be played by hand. But usually Fairy-Max wins.)
I would guess Fairy-Max isn't "deep" though right. 
Anyway, I wanted to mention that I did play a game out with the Fruit 2.1 (probably also not "deep") and I would say that it did play like (a less randomized form of
) Rybka imo.Same hardware:
[Event "Computer Chess Game"]
[Site ""]
[Date "2011.08.12"]
[Round "-"]
[White "Fruit 2.1"]
[Black "Fruit 2.1"]
[Result "1-0"]
[TimeControl "40/300"]
[Annotator "9. +0.55 9... +0.57"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. O-O Nxe4 5. d4 Nd6 6. Bxc6 dxc6 7. dxe5
Nf5 8. Qxd8+ Kxd8 9. Rd1+ {+0.55/13 8} Ke8 {+0.57/14 8} 10. Nc3
{+0.57/14 4} Be6 {+0.47/14 8} 11. a3 {+0.50/13 12} Be7 {+0.57/13 11} 12.
Bg5 {+0.51/14 11} f6 {+0.52/13 1.2} 13. Bf4 {+0.51/14 10} fxe5 {+0.47/13 9}
14. Bxe5 {+0.48/14 2.0} Rc8 {+0.53/14 9} 15. Re1 {+0.55/14 2.0} Kf7
{+0.51/13 9} 16. Bf4 {+0.51/13 2.7} Nd6 {+0.51/12 9} 17. Ne5+ {+0.57/12 3}
Kf6 {+0.65/12 8} 18. h4 {+0.60/12 28} h6 {+0.85/12 10} 19. h5
{+0.81/12 1.4} Rhe8 {+0.87/12 7} 20. g4 {+0.95/13 5} Bd8 {+0.96/12 4} 21.
Rad1 {+1.22/12 5} a6 {-1.22/12 16} 22. Rd3 {+1.28/12 23} g5 {-1.65/13 41}
23. hxg6 {+1.65/11 3} Kg7 {-1.65/13 6} 24. Rde3 {+1.59/12 8} Bf6
{-1.58/13 1.4} 25. Na4 {+1.60/12 7} Bg8 {-1.62/13 3} 26. Nc5 {+1.52/14 9}
Bxe5 {-1.64/14 1.8} 27. Bxe5+ {+1.62/14 11} Kxg6 {-1.62/14 0.2} 28. b3
{+1.55/13 8} Kg5 {-1.66/13 4} 29. Kh2 {+1.66/12 13} b6 {-1.49/13 1.7} 30.
Nd7 {+1.49/12 7} Kg6 {-1.54/14 7} 31. Bb2 {+1.62/13 19} Rxe3 {-1.41/13 14}
32. Rxe3 {+1.49/14 0.1} Re8 {-1.46/14 12} 33. Rf3 {+1.83/15 0.1} Re1
{-1.83/13 12} 34. Bc3 {+2.72/14 2.8} Rd1 {-2.74/14 10} 35. Rf6+
{+2.72/15 9} Kg5 {-3.05/15 2.9} 36. f3 {+2.92/15 10} Bd5 {-3.31/14 24} 37.
Kh3 {+3.24/15 0.1} Bxf3 {-3.30/14 14} 38. Rxf3 {+3.49/14 5} Rh1+
{-3.47/14 11} 39. Kg2 {+4.30/17 26} Rd1 {-4.38/16 0.1} 40. Bf6+
{+4.41/16 24} Kg6 {-4.41/17 0.1} 41. g5 {+4.41/16 12} Rd2+ {-4.49/16 0.2}
42. Kf1 {+4.51/16 8} Ne4 {-4.54/16 21} 43. Ne5+ {+4.66/16 0.1} Kh7
{-4.54/16 12} 44. Rh3 {+4.66/16 0.1} Rf2+ {-4.75/15 14} 45. Kg1
{+5.06/19 0.1} Rxf6 {-5.05/16 9} 46. gxf6 {+5.24/17 0.1} Nxf6 {-5.09/17 10}
47. Nxc6 {+5.22/18 1.2} Kg6 {-5.13/17 9} 48. Rg3+ {+5.44/16 8} Kf5
{-5.44/17 1.6} 49. Rg7 {+5.61/16 9} Nd5 {-5.73/16 11} 50. c4 {+5.85/17 0.2}
Kf6 {-5.84/15 8} 51. Rd7 {+5.97/17 0.1} Nc3 {-6.10/16 12} 52. Rxc7
{+6.14/16 9} h5 {-6.23/15 0.9} 53. Kg2 {+6.20/16 10} b5 {-6.44/15 4} 54.
Nd4 {+6.67/16 6} bxc4 {-6.71/16 5} 55. Rxc4 {+6.83/16 1.7} Nd5 {-6.82/17 8}
56. Rc6+ {+7.01/17 4} Ke5 {-7.08/17 6} 57. Nf3+ {+7.19/17 6} Ke4
{-7.22/17 3} 58. Rxa6 {+7.19/17 9} Nf4+ {-7.35/17 0.1} 59. Kg3 {+7.56/17 9}
Ke3 {-7.56/16 4} 60. Rf6 {+7.70/17 8} Ne2+ {-7.81/17 0.4} 61. Kh4
{+8.22/18 11} Nc3 {-8.13/19 0.1} 62. a4 {+8.63/19 11} Nd5 {-8.71/18 12} 63.
Rf5 {+9.26/19 0.9} Nb4 {-9.11/19 10} 64. Kxh5 {+9.60/19 2.9} Ke4
{-9.34/19 8} 65. Kg4 {+9.93/18 14} Kd3 {-10.32/18 4} 66. Rc5 {+13.76/19 9}
Ke3 {-17.14/20 40} 67. Rc3+ {+16.47/20 0.1} Ke2 {-17.01/19 10} 68. a5
{+19.27/19 11} Nd5 {-16.64/16 27} 69. Rc2+ {+19.23/16 17} Ke3
{-19.27/19 34} 70. a6 {+19.23/16 0.1} Nb6 {-19.44/14 6} 71. a7
{+19.67/16 16} Na8 {-20.68/13 2.3} 72. Rc8 {+99.83/13 17} Nb6
{-99.84/14 0.1} 73. Rb8 {+99.85/13 15} Nd5 {-99.86/16 0.1} 74. a8=Q
{+99.87/15 12} Nf6+ {-99.88/49 0.1} 75. Kf5 {+99.89/40 9} Nh5
{-99.90/52 0.1} 76. Qe4+ {+99.91/51 10} Kf2 {-99.92/53 0.1} 77. Rg8
{+99.93/52 10} Ng3+ {-99.94/52 0.1} 78. Rxg3 {+99.95/48 4} Kxg3
{-99.96/49 4} 79. Qe2 {+99.97/51 11} Kh3 {-99.98/50 0.1} 80. Qh2#
{+99.99/47 7}
{Xboard adjudication: Checkmate} 1-0
> Chessvariants.com would be good enough (athough it has itsown website, http://www.spartanchessonline.com ).
Nice helmet.



[edit: for the 'Computer Chess Variants'].
One man vs. the entire Rybka gang and they couldn't refute the truth/facts.
They resorted to coverup Rybka's origin, then to personal attacks & insults to "adding people to their ignore lists". During the IppoLit censoring etc, I believe it was Tord Romstad who advised these moderators NOT to delete posts or censor/ban people - as it will only prove the moderators here lied about IppoLit and in if at all, deepen the quarrel. Man was Tord right in his wisdom.
And now post deletion! They have clearly lost the battle.
Will the forum motto become "If you can't beat 'em, ban 'em?"
To delete one of your post "because personal insults are not permitted" is not fair without a warning or some kind of clarification.
I think you have been unfairly treated, but I am sure a lot of Rybka fans think you and ICGA has treated Rybka in a similar biased and unfair manner.
Formally you made a personal insult when you wrote:
Only because you can't read and comprehend. Not a single innuendo to be found...
You seem to refuse to understand and appreciate that Vas is a person with integrity. Instead of seing the common humanity and interests you share with a fellow engine author like Vas, you vilify him and take part in his character assassination.
If you want to be formal and argue with blinkers on, let me point out that the phrase
Only because you can't read and comprehend is a personal insult. To use your own argument:
Just because B,C or D also did it (made personal insults) is no excuse that A did it.
Its actually interesting to draw parallels to the Rybka case. The moderators got a complaint that your post contained a personal insult. No complaint were received for other posts. Thus we had no option but to look into it. And had we had 34 people (From the Rybka site) on the panel I can easily imagine that 14 would vote that Only because you can't read and comprehend is a personal insult. An not a single of the 34 on the panel would object to that finding.
And what should the punishment be for that transgression. The committee voted 5-0 to Ban Bob Hyatt for life....
Its about context! If we forget the context there is no doubt that you made an unacceptable personal insult....
But in the great scheme of things, this doesn't matter. The moderators can do what they want. Members can do what they want. Seems we have resolved all of this at CCC as the discussions have gone away. But they were not "pushed away".
But in the great scheme of things, this doesn't matter. The moderators can do what they want. Members can do what they want. Seems we have resolved all of this at CCC as the discussions have gone away. But they were not "pushed away".
But if you want, "ban me for life." The discussions will dry up, for sure. As will relevant information on what happened.
Your choice...
BTW, I do not plan on being a "long term visitor" here anyway. I'm not a Rybka user. Nor do I use any other commercial program, and I have no plans to do so...
I do find it strange that "you can't read and comprehend" is too personal, but "you are a pompous ass" (and worse) is perfectly acceptable... :)
is definitely not acceptable, but it was apparently not reported.
> Only an idiot would say such a thing.
This came from you-
You have a funny sense of what is and is not abusive. Either you're arrogant or you lack insight into your own behaviors- you pick which is the defective cause.
They're splitting hairs with you Bob!
(imo).
> I would like to report and complain about my own posts
You may want to contact Dadi so he implements the report own posts feature.
Seriously, it'd be something useful to have for when e.g. you have finished a game in the Correspondence chess section and would like to have the thread title edited to show the result, but you're the creator of the thread. Or for when the 48 hour edit limit is over and you want to edit a post via a moderator. Currently users have to contact a specific moderator for this, it'd be better if they could just report their own posts with the info.
This is a very inappropriate set of comments for a moderator to make here. You are responding in anger instead of being factual. Please reconsider this approach, or I fear people will find you no longer objective.
Let in make it absolutely clear that I have nothing to do with the message send to Bob Hyatt, and that I strongly oppose this and think that Bob Hyatt was not treated fairly.
However, I also think it important to recognise that a lot of Rybka fans and members of the Rybka forum think that Rybka did not have a fair trail.
I then pointed out some analogs to the Rybka case. Of course the analog is far from perfect! The analog would have been better had Bob Hyatt been banned for something he wrote on the forum 5 years ago ;-)
Let me stress that all this is a bit tongue in cheek so please don't take it too serious.... Anyway I definitely did not "respond" in anger so it looks as if my post was not so clear
(Just a note about my experience with the courtesies of this forum: your rate of posts was very high for this forum. Definitely posts not many would try to keep track of here I'd suppose. In the months of this controversy, you probably have 1-2 years worth of a normal number of posts.)
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