The problem is, most starting positions may transpose to a wide variety of ECOs.
For me it seems like a feature that must be handled by the gui.
Edit: If you want to build a tree for this I think you would find what you need on the internet, search for ecomaster in pgn format and build it from this with keeping the comment.
edit: here is another file with more complete eco codes but no opening names
ECOMast.pgn - Original file from Onstad
ECOMast1.pgn - ECO as comment
ECOMast2.pgn - Openingname as comment
ECOMast3.pgn - ECO and openingname as comment
and actually is from the same source...
Thx a lot oddg
> oddg's approach is fast and BEST. Actually is what i wanted to do in a fraction of the time :-)
> and actually is from the same source...
> Whenever a new tool get out it is a danger to start doing too much work manually.
> I learned my first lesson with the old Bookup 7 back early in the 90th, or even before that.
> I had a similar homemade tool like Bookup. So now I try to automatic most of this
> process as much as I can.
Sorry that I didn't catch what you was trying to do, If you want to do anything with pgn/epd files let me know so I can see if I have any automatic ideas.
Attached is what I needed to write to do the converting (ugly and made in a few minutes), not much when you have made the ground before. I also attached the exe file (as zip).
> I'm not sure how you could build a tree for this. It would of course be easy to show the info when you are at the current position but how to keep/display this when you have moved on into the middlegame.
> For me it seems like a feature that must be handled by the gui.
Exactly. A position in the middlegame has no (And should not have) ECO ID. You can reach such a position in many ways (simple retro analysis suffice)
All other codes are in, with opening namings.. all manually entered.
I just have to find some time to finish it and share it here.
I just dont want to be accused of any mistakes :)
only A00 to A38, so far... :-p
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Thanks for the Info.
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